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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_MULTI_THREAD_BUILD_MANAGER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_MULTI_THREAD_BUILD_MANAGER_H
18 
19 #include <functional>
20 #include <mutex>
21 #include <map>
22 
23 #include "base/utils/macros.h"
24 #include "base/utils/noncopyable.h"
25 #include "core/components_ng/base/ui_node.h"
26 
27 namespace OHOS::Ace {
28 class ACE_EXPORT MultiThreadBuildManager {
29 public:
30     static MultiThreadBuildManager& GetInstance();
31     static void InitOnUIThread();
32     static bool IsOnUIThread();
33     static bool CheckOnUIThread();
34     static bool CheckNodeOnValidThread(NG::UINode* node);
35     static void SetIsThreadSafeNodeScope(bool isThreadSafeNodeScope);
36     static bool IsThreadSafeNodeScope();
37     bool PostAsyncUITask(int32_t contextId, std::function<void()>&& asyncUITask,
38         std::function<void()>&& onFinishTask);
39     bool PostUITask(int32_t contextId, std::function<void()>&& uiTask);
40     bool PostUITaskAndWait(int32_t contextId, std::function<void()>&& uiTask);
41 private:
42     MultiThreadBuildManager();
43     void InitAsyncUITaskQueue();
44     static thread_local bool isThreadSafeNodeScope_;
45     static thread_local bool isUIThread_;
46     ACE_DISALLOW_COPY_AND_MOVE(MultiThreadBuildManager);
47 };
48 } // namespace OHOS::Ace
49 
50 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_MULTI_THREAD_BUILD_MANAGER_H
51