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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef USE_ROSEN_DRAWING
17 #include "include/core/SkPath.h"
18 #endif
19 
20 #include "base/geometry/dimension.h"
21 #include "core/components/bubble/bubble_component.h"
22 #include "core/components/common/properties/edge.h"
23 #include "core/components/slider/render_slider.h"
24 #include "core/gestures/raw_recognizer.h"
25 #include "core/pipeline/base/render_node.h"
26 
27 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUBBLE_RENDER_BUBBLE_H
28 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUBBLE_RENDER_BUBBLE_H
29 
30 namespace OHOS::Ace {
31 namespace {
32 
33 constexpr Dimension BEZIER_WIDTH_HALF = 16.0_vp;
34 constexpr Dimension BEZIER_HORIZON_OFFSET_FIRST = 1.3_vp;
35 constexpr Dimension BEZIER_HORIZON_OFFSET_SECOND = 3.2_vp;
36 constexpr Dimension BEZIER_HORIZON_OFFSET_THIRD = 6.6_vp;
37 constexpr Dimension BEZIER_HORIZON_OFFSET_FOURTH = 16.0_vp;
38 constexpr Dimension BEZIER_VERTICAL_OFFSET_FIRST = 0.1_vp;
39 constexpr Dimension BEZIER_VERTICAL_OFFSET_SECOND = 3.0_vp;
40 constexpr Dimension BEZIER_VERTICAL_OFFSET_THIRD = 8.0_vp;
41 
42 } // namespace
43 
44 class RenderBubble : public RenderNode {
45     DECLARE_ACE_TYPE(RenderBubble, RenderNode);
46 
47 public:
48     ~RenderBubble() override = default;
49 
50     static RefPtr<RenderNode> Create();
51     void Update(const RefPtr<Component>& component) override;
52     void PerformLayout() override;
53     bool PopBubble();
54     void FirePopEvent();
55     bool HandleMouseEvent(const MouseEvent& event) override;
56     double GetArrowOffset(const Placement& placement);
57     void OnPaintFinish() override;
58 
59 protected:
60     enum class ErrorPositionType {
61         NORMAL = 0,
62         TOP_LEFT_ERROR,
63         BOTTOM_RIGHT_ERROR,
64     };
65 
66     RenderBubble();
67 
68     void OnHiddenChanged(bool hidden) override;
69     void OnTouchTestHit(
70         const Offset& coordinateOffset, const TouchRestrict& touchRestrict, TouchTestResult& result) override;
71 
72     void HandleTouch(const Offset& clickPosition);
73     Offset GetChildPosition(const Size& childSize);
74     Offset GetPositionWithPlacement(const Size& childSize, const Offset& topPosition, const Offset& bottomPosition,
75         const Offset& topArrowPosition, const Offset& bottomArrowPosition);
76     Offset FitToScreen(const Offset& fitPosition, const Size& childSize);
77     ErrorPositionType GetErrorPositionType(const Offset& childOffset, const Size& childSize);
78     void UpdateAccessibilityInfo(Size size, Offset offset);
79     void InitAccessibilityEventListener();
80 #ifndef USE_ROSEN_DRAWING
81     void BuildCornerPath(SkPath& path, Placement placement, double radius);
82     void BuildTopLinePath(SkPath& path, double arrowOffset, double radius);
83     void BuildRightLinePath(SkPath& path, double arrowOffset, double radius);
84     void BuildBottomLinePath(SkPath& path, double arrowOffset, double radius);
85     void BuildLeftLinePath(SkPath& path, double arrowOffset, double radius);
86     void BuildCompletePath(SkPath& path);
87 #else
88     void BuildCornerPath(RSPath& path, Placement placement, double radius);
89     void BuildTopLinePath(RSPath& path, double arrowOffset, double radius);
90     void BuildRightLinePath(RSPath& path, double arrowOffset, double radius);
91     void BuildBottomLinePath(RSPath& path, double arrowOffset, double radius);
92     void BuildLeftLinePath(RSPath& path, double arrowOffset, double radius);
93     void BuildCompletePath(RSPath& path);
94 #endif
95 
96     static const Dimension BUBBLE_SPACING;
97 
98     bool isShow_ = true;
99     bool enableArrow_ = true;
100     // Is there has enough space for showing arrow.
101     bool showTopArrow_ = true;
102     bool showBottomArrow_ = true;
103     bool showCustomArrow_ = false;
104     bool useCustom_ = false;
105     bool isShowInSubWindow_ = false;
106     Edge padding_;
107     Edge margin_;
108     Border border_;
109     Size childSize_;
110     Size targetSize_;
111     Offset childOffset_;
112     Offset targetOffset_;
113     Offset arrowPosition_;
114     Dimension arrowOffset_;
115     Color maskColor_;
116     Color backgroundColor_;
117     Placement placement_ = Placement::BOTTOM;
118     Placement arrowPlacement_ = Placement::TOP;
119     ComposeId targetId_;
120     std::function<void(const std::string&)> onVisibilityChange_;
121     RefPtr<RawRecognizer> rawDetector_;
122     RefPtr<BubbleComponent> bubbleComponent_;
123     WeakPtr<StackElement> weakStack_;
124     Dimension targetSpace_;
125 
126 private:
127     void InitArrowState();
128     // Get size and position of target by targetId.
129     void InitTargetSizeAndPosition();
130     void UpdateCustomChildPosition();
131     void GenerateChildPosition(const Size& childSize);
132     void UpdateTouchRegion();
133     void InitEdgeSize(Edge& edge);
134     void InitArrowTopAndBottomPosition(Offset& topArrowPosition, Offset& bottomArrowPosition, Offset& topPosition,
135         Offset& bottomPosition, const Size& childSize);
136     void UpdateArrowOffset(const RefPtr<BubbleComponent>& bubble, const Placement& placement);
137     TouchRegion touchRegion_;
138 };
139 
140 } // namespace OHOS::Ace
141 
142 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_BUBBLE_RENDER_BUBBLE_H
143