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1 /*
2  * Copyright (c) 2022-2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_LOADING_PROGRESS_LOADING_PROGRESS_MODEL_NG_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_LOADING_PROGRESS_LOADING_PROGRESS_MODEL_NG_H
18 
19 #include "core/components_ng/base/common_configuration.h"
20 #include "core/components_ng/base/frame_node.h"
21 #include "core/components_ng/base/view_abstract.h"
22 #include "core/components_ng/pattern/loading_progress/loading_progress_model.h"
23 
24 namespace OHOS::Ace::NG {
25 class LoadingProgressConfiguration : public CommonConfiguration {
26 public:
LoadingProgressConfiguration(bool enableloading,bool enabled)27     LoadingProgressConfiguration(bool enableloading, bool enabled)
28         : CommonConfiguration(enabled), enableloading_(enableloading)
29     {}
30     bool enableloading_ = true;
31 };
32 using LoadingProgressMakeCallback =
33     std::function<RefPtr<FrameNode>(const LoadingProgressConfiguration& loadingProgressConfiguration)>;
34 class ACE_EXPORT LoadingProgressModelNG : public OHOS::Ace::LoadingProgressModel {
35 public:
36     void Create() override;
37     void SetColor(const Color& value) override;
38     void SetColorByUser(bool isSetByUser) override;
39     void SetEnableLoading(bool enable) override;
40     void ResetColor() override;
41     void SetForegroundColorParseFailed(bool isParseFailed) override;
42     void CreateWithResourceObj(
43         LoadingProgressResourceType LoadingProgressResourceType, const RefPtr<ResourceObject>& resObj) override;
44 
45     static RefPtr<FrameNode> CreateFrameNode(int32_t nodeId);
46     static uint32_t GetColor(FrameNode* frameNode);
47     static void SetColor(FrameNode* frameNode, const Color& value);
48     static void SetColorByUser(FrameNode* frameNode, bool isSetByUser);
49     static bool GetEnableLoading(FrameNode* frameNode);
50     static void SetEnableLoading(FrameNode* frameNode, bool enable);
51     static void SetForegroundColor(FrameNode* frameNode, const Color& value);
52     static void SetBuilderFunc(FrameNode* frameNode, NG::LoadingProgressMakeCallback&& jsMake);
53     static void ResetColor(FrameNode* frameNode);
54     static void ResetForegroundColor(FrameNode* frameNode);
55     static void SetForegroundColorParseFailed(FrameNode* frameNode, bool isParseFailed);
56     static void SetColorParseFailed(FrameNode* frameNode, bool isParseFailed);
57     static void CreateWithResourceObj(FrameNode* frameNode, LoadingProgressResourceType LoadingProgressResourceType,
58         const RefPtr<ResourceObject>& resObj);
59 };
60 
61 } // namespace OHOS::Ace::NG
62 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_LOADING_PROGRESS_LOADING_PROGRESS_MODEL_NG_H
63