1 /* 2 * Copyright (c) 2022-2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_LOADING_PROGRESS_LOADING_PROGRESS_MODEL_NG_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_LOADING_PROGRESS_LOADING_PROGRESS_MODEL_NG_H 18 19 #include "core/components_ng/base/common_configuration.h" 20 #include "core/components_ng/base/frame_node.h" 21 #include "core/components_ng/base/view_abstract.h" 22 #include "core/components_ng/pattern/loading_progress/loading_progress_model.h" 23 24 namespace OHOS::Ace::NG { 25 class LoadingProgressConfiguration : public CommonConfiguration { 26 public: LoadingProgressConfiguration(bool enableloading,bool enabled)27 LoadingProgressConfiguration(bool enableloading, bool enabled) 28 : CommonConfiguration(enabled), enableloading_(enableloading) 29 {} 30 bool enableloading_ = true; 31 }; 32 using LoadingProgressMakeCallback = 33 std::function<RefPtr<FrameNode>(const LoadingProgressConfiguration& loadingProgressConfiguration)>; 34 class ACE_EXPORT LoadingProgressModelNG : public OHOS::Ace::LoadingProgressModel { 35 public: 36 void Create() override; 37 void SetColor(const Color& value) override; 38 void SetColorByUser(bool isSetByUser) override; 39 void SetEnableLoading(bool enable) override; 40 void ResetColor() override; 41 void SetForegroundColorParseFailed(bool isParseFailed) override; 42 void CreateWithResourceObj( 43 LoadingProgressResourceType LoadingProgressResourceType, const RefPtr<ResourceObject>& resObj) override; 44 45 static RefPtr<FrameNode> CreateFrameNode(int32_t nodeId); 46 static uint32_t GetColor(FrameNode* frameNode); 47 static void SetColor(FrameNode* frameNode, const Color& value); 48 static void SetColorByUser(FrameNode* frameNode, bool isSetByUser); 49 static bool GetEnableLoading(FrameNode* frameNode); 50 static void SetEnableLoading(FrameNode* frameNode, bool enable); 51 static void SetForegroundColor(FrameNode* frameNode, const Color& value); 52 static void SetBuilderFunc(FrameNode* frameNode, NG::LoadingProgressMakeCallback&& jsMake); 53 static void ResetColor(FrameNode* frameNode); 54 static void ResetForegroundColor(FrameNode* frameNode); 55 static void SetForegroundColorParseFailed(FrameNode* frameNode, bool isParseFailed); 56 static void SetColorParseFailed(FrameNode* frameNode, bool isParseFailed); 57 static void CreateWithResourceObj(FrameNode* frameNode, LoadingProgressResourceType LoadingProgressResourceType, 58 const RefPtr<ResourceObject>& resObj); 59 }; 60 61 } // namespace OHOS::Ace::NG 62 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERN_LOADING_PROGRESS_LOADING_PROGRESS_MODEL_NG_H 63