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1 // Copyright 2019 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #ifndef DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
15 #define DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
16 
17 #include "common/vulkan_platform.h"
18 
19 #include "dawn_native/vulkan/BufferVk.h"
20 
21 namespace dawn_native { namespace vulkan {
22     // Used to track operations that are handled after recording.
23     // Currently only tracks semaphores, but may be used to do barrier coalescing in the future.
24     struct CommandRecordingContext {
25         VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
26         std::vector<VkSemaphore> waitSemaphores = {};
27         std::vector<VkSemaphore> signalSemaphores = {};
28 
29         // The internal buffers used in the workaround of texture-to-texture copies with compressed
30         // formats.
31         std::vector<Ref<Buffer>> tempBuffers;
32 
33         // For Device state tracking only.
34         VkCommandPool commandPool = VK_NULL_HANDLE;
35         bool used = false;
36     };
37 
38 }}  // namespace dawn_native::vulkan
39 
40 #endif  // DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
41