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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RUNTIME_SHADER_BUILDER_H
17 #define RUNTIME_SHADER_BUILDER_H
18 
19 #include "drawing/engine_adapter/impl_interface/runtime_shader_builder_impl.h"
20 #include "utils/drawing_macros.h"
21 #include "utils/matrix44.h"
22 
23 namespace OHOS {
24 namespace Rosen {
25 namespace Drawing {
26 class RuntimeEffect;
27 class Canvas;
28 class DRAWING_API RuntimeShaderBuilder {
29 public:
30     RuntimeShaderBuilder(std::shared_ptr<RuntimeEffect> runtimeEffect) noexcept;
31     virtual ~RuntimeShaderBuilder() = default;
32 
33     std::shared_ptr<ShaderEffect> MakeShader(const Matrix* localMatrix, bool isOpaque);
34     std::shared_ptr<Image> MakeImage(GPUContext* gpuContext,
35         const Matrix* localMatrix, ImageInfo resultInfo, bool mipmapped);
36     std::shared_ptr<Image> MakeImage(Canvas& canvas,
37         const Matrix* localMatrix, ImageInfo resultInfo, bool mipmapped);
38 
39     void SetChild(const std::string& name, std::shared_ptr<ShaderEffect> shader);
40     void SetUniform(const std::string& name, float val);
41     void SetUniform(const std::string& name, float x, float y);
42     void SetUniform(const std::string& name, float x, float y, float z);
43     void SetUniform(const std::string& name, float x, float y, float width, float height);
44     void SetUniform(const std::string& name, const float values[], size_t size);
45     void SetUniform(const std::string& name, const Matrix& uniformMatrix33);
46     void SetUniform(const std::string& name, const Matrix44& uniformMatrix44);
47     void SetUniformVec4(const std::string& name, float x, float y, float z, float w);
48 private:
49     std::shared_ptr<RuntimeShaderBuilderImpl> impl_;
50 };
51 } // namespace Drawing
52 } // namespace Rosen
53 } // namespace OHOS
54 #endif // RUNTIMR_SHADER_BUILDER_H