1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef SHADER_EFFECT_OBJ_H 17 #define SHADER_EFFECT_OBJ_H 18 19 #include "utils/drawing_macros.h" 20 #include "utils/object.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 namespace Drawing { 25 26 class DRAWING_API ShaderEffectObj : public Object { 27 public: ShaderEffectObj(int32_t subType)28 ShaderEffectObj(int32_t subType) : Object(ObjectType::SHADER_EFFECT, subType) {} 29 ~ShaderEffectObj() override = default; 30 }; 31 } // namespace Drawing 32 } // namespace Rosen 33 } // namespace OHOS 34 #endif // SHADER_EFFECT_OBJ_H