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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX_UIIL_H
16 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX_UIIL_H
17 
18 #include <string>
19 #include "frameworks/core/components/common/properties/paint_state.h"
20 
21 namespace OHOS::Ace::NG {
22 class ACE_FORCE_EXPORT MatrixUtil final {
23 public:
24     static Matrix4 SetMatrixPolyToPoly(const Matrix4& matrix,
25         const std::vector<OHOS::Ace::NG::PointT<int32_t>>& totalPoint);
26 };
27 } // namespace OHOS::Ace::NG
28 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MatrixUtil_H