1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX_UIIL_H 16 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MATRIX_UIIL_H 17 18 #include <string> 19 #include "frameworks/core/components/common/properties/paint_state.h" 20 21 namespace OHOS::Ace::NG { 22 class ACE_FORCE_EXPORT MatrixUtil final { 23 public: 24 static Matrix4 SetMatrixPolyToPoly(const Matrix4& matrix, 25 const std::vector<OHOS::Ace::NG::PointT<int32_t>>& totalPoint); 26 }; 27 } // namespace OHOS::Ace::NG 28 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_MatrixUtil_H