1 /* 2 * Copyright (C) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHIMAGEEFFECTNDK_GL_UTILS_H 17 #define OHIMAGEEFFECTNDK_GL_UTILS_H 18 19 #include <cstdio> 20 #include <cstdlib> 21 #include <string> 22 #include <GLES3/gl3.h> 23 24 class GLUtils { 25 public: 26 static GLuint CreateTexture2D(int width, int height, int levels, GLenum internalFormat); 27 static void DeleteTexture(unsigned int textureId); 28 }; 29 #endif // OHIMAGEEFFECTNDK_GL_UTILS_H