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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_INTF_SCENE_ADAPTER_H
17 #define OHOS_RENDER_3D_INTF_SCENE_ADAPTER_H
18 
19 #include <memory>
20 
21 #include "texture_info.h"
22 
23 namespace OHOS::Render3D {
24 
25 class TextureLayer;
26 struct SurfaceBufferInfo;
27 
28 class ISceneAdapter {
29 public:
30     virtual bool LoadPluginsAndInit() = 0;
31     virtual std::shared_ptr<TextureLayer> CreateTextureLayer() = 0;
32     virtual void OnWindowChange(const WindowChangeInfo& windowChangeInfo) = 0;
33     virtual void RenderFrame(bool needsSyncPaint = false) = 0;
34     virtual void Deinit() = 0;
35     virtual bool NeedsRepaint() = 0;
AcquireImage(const SurfaceBufferInfo & bufferInfo)36     virtual void AcquireImage(const SurfaceBufferInfo &bufferInfo){};
37     virtual ~ISceneAdapter() = default;
38 };
39 
40 } // namespace OHOS::Render3D
41 #endif // OHOS_RENDER_3D_INTF_SCENE_ADAPTER_H
42