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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef META_ENGINE_INTERFACE_ENGINE_VALUE_MANAGER_H
17 #define META_ENGINE_INTERFACE_ENGINE_VALUE_MANAGER_H
18 
19 #include <meta/interface/engine/intf_engine_value.h>
20 #include <meta/interface/intf_task_queue.h>
21 #include <meta/interface/property/array_property.h>
22 #include <meta/interface/property/property.h>
23 
24 META_BEGIN_NAMESPACE()
25 
26 META_REGISTER_INTERFACE(IEngineValueManager, "542b7e13-21bd-4c9c-8d3f-a9527732216c")
27 
28 /**
29  * @brief Options for constructing engine values
30  */
31 struct EngineValueOptions {
32     /// prefix that is added before the name (plus '.')
33     BASE_NS::string namePrefix;
34     /// optional output vector to put all matching values
35     BASE_NS::vector<IEngineValue::Ptr>* values {};
36     /**
37      * @brief Push value directly to engine when set, if this is enabled,
38      *        the values can only be set in the engine task queue thread
39      **/
40     bool pushValuesDirectlyToEngine {};
41     /**
42      * @brief If true, also recursively handle known struct types. E.g. Vec4 would be expanded into x, y, z, and w
43      * properties.
44      */
45     bool recurseKnownStructs {};
46 };
47 
48 /**
49  * @brief Manager that contains engine values, handles their synchronisation and notification of changes
50  */
51 class IEngineValueManager : public CORE_NS::IInterface {
52     META_INTERFACE(CORE_NS::IInterface, IEngineValueManager)
53 public:
54     /**
55      * @brief Set task queue where the engine value change notifications are posted to.
56      *        This must be set to be able to get notifications.
57      */
58     virtual void SetNotificationQueue(const ITaskQueue::WeakPtr&) = 0;
59 
60     /**
61      * @brief Synchronise engine values with core engine
62      *        Allows to specify direction to synchronise to.
63      * @note  This must be called in correct thread because it touches the core engine
64      */
65     virtual bool Sync(EngineSyncDirection) = 0;
66 
67     /// Add engine values from the handle
68     virtual bool ConstructValues(EnginePropertyHandle handle, EngineValueOptions) = 0;
69     // Add engine values from value (e.g. member properties or follow EnginePropertyHandle)
70     virtual bool ConstructValues(IValue::Ptr value, EngineValueOptions) = 0;
71     // Add single engine value from EnginePropertyParams
72     virtual bool ConstructValue(EnginePropertyParams property, EngineValueOptions) = 0;
73     /// Add single engine value starting from handle and following path
74     virtual bool ConstructValue(EnginePropertyHandle handle, BASE_NS::string_view path, EngineValueOptions) = 0;
75 
76     /// Remove engine value with given name
77     virtual bool RemoveValue(BASE_NS::string_view name) = 0;
78     /// Remove all engine values
79     virtual void RemoveAll() = 0;
80 
81     /// Construct property from engine value with given name
82     virtual IProperty::Ptr ConstructProperty(BASE_NS::string_view name) const = 0;
83     /// Get engine value of given name
84     virtual IEngineValue::Ptr GetEngineValue(BASE_NS::string_view name) const = 0;
85     /// Construct property from all contained engine values
86     virtual BASE_NS::vector<IProperty::Ptr> ConstructAllProperties() const = 0;
87     /// Get all engine values
88     virtual BASE_NS::vector<IEngineValue::Ptr> GetAllEngineValues() const = 0;
89     /// Construct property from engine value with given name
90     template<typename Type>
ConstructProperty(BASE_NS::string_view name)91     Property<Type> ConstructProperty(BASE_NS::string_view name)
92     {
93         return Property<Type>(ConstructProperty(name));
94     }
95     /// Construct array property from engine value with given name
96     template<typename Type>
ConstructArrayProperty(BASE_NS::string_view name)97     ArrayProperty<Type> ConstructArrayProperty(BASE_NS::string_view name)
98     {
99         return ArrayProperty<Type>(ConstructProperty(name));
100     }
101     /// Add engine values from the handle with default options
ConstructValues(EnginePropertyHandle handle)102     bool ConstructValues(EnginePropertyHandle handle)
103     {
104         return ConstructValues(handle, {});
105     }
106 };
107 
108 META_INTERFACE_TYPE(META_NS::IEngineValueManager)
109 META_END_NAMESPACE()
110 
111 #endif
112