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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "text_node.h"
17 
18 #include <scene/interface/intf_material.h>
19 
20 #include "core/ecs.h"
21 
SCENE_BEGIN_NAMESPACE()22 SCENE_BEGIN_NAMESPACE()
23 
24 CORE_NS::Entity TextNode::CreateEntity(const IInternalScene::Ptr& scene)
25 {
26     auto ecs = scene->GetEcsContext().GetNativeEcs();
27     auto textManager = CORE_NS::GetManager<TEXT3D_NS::ITextComponentManager>(*ecs);
28     auto materialManager = CORE_NS::GetManager<CORE3D_NS::IMaterialComponentManager>(*ecs);
29     if (!textManager || !materialManager) {
30         return {};
31     }
32     auto entity = ecs->GetEntityManager().Create();
33     scene->GetEcsContext().AddDefaultComponents(entity);
34     textManager->Create(entity);
35     materialManager->Create(entity);
36     return entity;
37 }
38 
SetEcsObject(const IEcsObject::Ptr & o)39 bool TextNode::SetEcsObject(const IEcsObject::Ptr& o)
40 {
41     if (Super::SetEcsObject(o)) {
42         auto att = GetSelf<META_NS::IAttach>()->GetAttachments<IText>();
43         if (!att.empty()) {
44             return true;
45         }
46         if (auto att = GetSelf<META_NS::IAttach>()) {
47             if (auto c = att->GetAttachmentContainer(true)->FindByName<IEcsObjectAccess>("MaterialComponent")) {
48                 auto mat = META_NS::GetObjectRegistry().Create<IMaterial>(ClassId::Material);
49                 auto matatt = interface_cast<META_NS::IAttach>(mat);
50                 auto matacc = interface_cast<IEcsObjectAccess>(mat);
51                 if (matatt && matacc) {
52                     matatt->Attach(c);
53                     if (matacc->SetEcsObject(c->GetEcsObject())) {
54                         fontColor_ = mat->Textures()->GetValueAt(0);
55                     }
56                 }
57             }
58         }
59     }
60     return fontColor_ != nullptr;
61 }
62 
63 SCENE_END_NAMESPACE()