1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GLES_NODE_CONTEXT_DESCRIPTOR_SET_MANAGER_GLES_H 17 #define GLES_NODE_CONTEXT_DESCRIPTOR_SET_MANAGER_GLES_H 18 19 #include <base/containers/array_view.h> 20 #include <base/containers/vector.h> 21 #include <render/device/pipeline_layout_desc.h> 22 #include <render/namespace.h> 23 #include <render/render_data_structures.h> 24 25 #include "nodecontext/node_context_descriptor_set_manager.h" 26 27 RENDER_BEGIN_NAMESPACE() 28 class GpuImageGLES; 29 30 namespace Gles { 31 inline constexpr uint32_t EXTERNAL_BIT = 0x8000000; 32 33 struct BufferType { 34 uint32_t bufferId; 35 uint32_t offset; 36 uint32_t size; 37 }; 38 39 struct ImageType { 40 GpuImageGLES* image; 41 uint32_t mode; 42 uint32_t mipLevel; 43 }; 44 45 struct SamplerType { 46 uint32_t samplerId; 47 }; 48 49 struct Bind { 50 struct Resource { 51 union { 52 BufferType buffer { 0U, 0U, 0U }; 53 ImageType image; 54 }; 55 SamplerType sampler { 0U }; 56 }; 57 58 DescriptorType descriptorType { CORE_DESCRIPTOR_TYPE_MAX_ENUM }; 59 BASE_NS::vector<Resource> resources; 60 }; 61 } // namespace Gles 62 struct RenderPassBeginInfo; 63 class GpuResourceManager; 64 65 class DescriptorSetManagerGles final : public DescriptorSetManager { 66 public: 67 explicit DescriptorSetManagerGles(Device& device); 68 ~DescriptorSetManagerGles() override = default; 69 70 void BeginFrame() override; 71 void BeginBackendFrame(); 72 73 bool UpdateDescriptorSetGpuHandle(const RenderHandle& handle) override; 74 void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) override; 75 76 void CreateDescriptorSets(const uint32_t arrayIndex, const uint32_t descriptorSetCount, 77 const BASE_NS::array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings) override; 78 79 BASE_NS::array_view<const Gles::Bind> GetResources(RenderHandle handle) const; 80 81 private: 82 BASE_NS::vector<BASE_NS::vector<BASE_NS::vector<Gles::Bind>>> resources_; 83 }; 84 85 class NodeContextDescriptorSetManagerGles final : public NodeContextDescriptorSetManager { 86 public: 87 explicit NodeContextDescriptorSetManagerGles(Device& device); 88 ~NodeContextDescriptorSetManagerGles(); 89 90 void ResetAndReserve(const DescriptorCounts& descriptorCounts) override; 91 void BeginFrame() override; 92 93 RenderHandle CreateDescriptorSet( 94 const BASE_NS::array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings) override; 95 RenderHandle CreateOneFrameDescriptorSet( 96 const BASE_NS::array_view<const DescriptorSetLayoutBinding> descriptorSetLayoutBindings) override; 97 98 bool UpdateDescriptorSetGpuHandle(const RenderHandle handle) override; 99 void UpdateCpuDescriptorSetPlatform(const DescriptorSetLayoutBindingResources& bindingResources) override; 100 101 BASE_NS::array_view<const Gles::Bind> GetResources(RenderHandle handle) const; 102 103 private: 104 Device& device_; 105 // common descriptor sets and one frame descriptor sets 106 BASE_NS::vector<BASE_NS::vector<Gles::Bind>> 107 resources_[NodeContextDescriptorSetManager::DESCRIPTOR_SET_INDEX_TYPE_COUNT]; 108 uint32_t oneFrameDescSetGeneration_ { 0u }; 109 #if (RENDER_VALIDATION_ENABLED == 1) 110 static constexpr uint32_t MAX_ONE_FRAME_GENERATION_IDX { 16u }; 111 #endif 112 }; 113 RENDER_END_NAMESPACE() 114 115 #endif // GLES_NODE_CONTEXT_DESCRIPTOR_SET_MANAGER_GLES_H 116