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1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FRAMEWORKS_INNERKITSIMPL_EGL_IMAGE_INCLUDE_PIXEL_MAP_GL_SHADER_H
17 #define FRAMEWORKS_INNERKITSIMPL_EGL_IMAGE_INCLUDE_PIXEL_MAP_GL_SHADER_H
18 
19 #include <iostream>
20 #ifdef USE_M133_SKIA
21 #include "include/gpu/ganesh/GrTypes.h"
22 #else
23 #include "include/gpu/GrTypes.h"
24 #endif
25 #include "pixel_map_gl_context.h"
26 
27 namespace OHOS {
28 namespace Media {
29 namespace PixelMapGlShader {
30 class PixelMap;
31 enum ShaderType {
32     SHADER_INVALID = -1,
33     SHADER_VERTEX,
34     SHADER_ROTATE,
35     SHADER_SLR,
36     SHADER_LAP,
37     SHADER_MAX,
38 };
39 
40 class Shader {
41 public:
42     Shader();
43     virtual ~Shader();
44 
Build()45     virtual bool Build() { return false; }
LoadProgram()46     virtual bool LoadProgram() { return false; }
SetParams(GPUTransformData transformData)47     virtual bool SetParams(GPUTransformData transformData)
48     {
49         transformData_ = transformData;
50         targetSize_ = transformData_.targetInfo_.size;
51         sourceSize_ = transformData_.sourceInfo_.size;
52         return true;
53     }
Use()54     virtual bool Use() { return false; }
55     virtual bool Clear() = 0;
GetReadTexId()56     GLuint &GetReadTexId()
57     {
58         return readTexId_;
59     }
SetReadTexId(GLuint readTexId)60     void SetReadTexId(GLuint readTexId)
61     {
62         readTexId_ = readTexId;
63     }
GetWriteTexId()64     GLuint &GetWriteTexId()
65     {
66         return writeTexId_;
67     }
SetWriteTexId(GLuint writeTexId)68     void SetWriteTexId(GLuint writeTexId)
69     {
70         writeTexId_ = writeTexId;
71     }
GetWriteFbo()72     GLuint &GetWriteFbo()
73     {
74         return writeFbo_;
75     }
76     bool BuildWriteTexture();
GetShaderType()77     ShaderType GetShaderType()
78     {
79         return type_;
80     }
81 
82 protected:
83     GLuint loadShader(GLenum type, const char *shaderSrc);
84     bool buildFromSource();
85     bool buildFromBinary(unsigned char*& shaderBinary, GLenum &binaryFormat, GLuint &binarySize);
86 
87     ShaderType type_ = SHADER_INVALID;
88     GLuint programId_ = 0U;
89     GLuint vShader_ = 0U;
90     GLuint fShader_ = 0U;
91     GLuint readTexId_ = 0U;
92     GLuint writeFbo_ = 0U;
93     GLuint writeTexId_ = 0U;
94     EGLImageKHR eglImage_ = EGL_NO_IMAGE_KHR;
95     Size targetSize_;
96     Size sourceSize_;
97     GPUTransformData transformData_;
98 };
99 
100 class VertexShader : public Shader {
101 public:
102     VertexShader();
103     ~VertexShader();
104 
105     bool Build() override;
106     bool LoadProgram() override;
107     bool Clear() override;
108 private:
109     GLuint vbo_ = 0U;
110 };
111 
112 class RotateShader : public Shader {
113 public:
114     RotateShader();
115     ~RotateShader() override;
116 
117     bool Build() override;
118     bool Use() override;
119     bool Clear() override;
120     bool LoadProgram() override;
SetParams(GPUTransformData transformData)121     bool SetParams(GPUTransformData transformData) override
122     {
123         rotateDegreeZ_ = transformData.rotateDegreeZ;
124         rotateTrans_ = transformData.rotateTrans;
125         return Shader::SetParams(transformData);
126     }
127 
128 private:
129     static unsigned char *shaderBinary_;
130     static GLenum binaryFormat_;
131     static GLuint binarySize_;
132     GLint transformLoc_ = 0;
133     GLint texClipRatioLoc_ = 0;
134     GLint useNativeLoc_ = 0;
135     float rotateDegreeZ_ = 0.0f;
136     GlCommon::Mat4 rotateTrans_ = GlCommon::Mat4(1.0f);
137 };
138 
139 class SLRShader : public Shader {
140 public:
141     SLRShader();
142     ~SLRShader() override;
143 
144     bool Build() override;
145     bool LoadProgram() override;
146     bool SetParams(GPUTransformData transformData) override;
147     bool Use() override;
148     bool Clear() override;
SetEglImage(EGLImageKHR eglImage)149     void SetEglImage(EGLImageKHR eglImage)
150     {
151         eglImage_ = eglImage;
152     }
153 
154 private:
155     static unsigned char *shaderBinary_;
156     static GLenum binaryFormat_;
157     static GLuint binarySize_;
158     GLint utexture_ = 0;
159     GLint utexturew_ = 0;
160     GLint utextureh_ = 0;
161     GLint slrA_ = 0;
162     GLint slrAMax_ = 0;
163     GLint slrCoeff_ = 0;
164     GLint slrCoeffTao_ = 0;
165     GLuint texture_[2] = {0U, 0U};
166     EGLImageKHR eglImage_ = EGL_NO_IMAGE;
167 };
168 
169 class LapShader : public Shader {
170 public:
171     LapShader();
172     ~LapShader() override;
173 
174     bool Build() override;
175     bool LoadProgram() override;
176     bool SetParams(GPUTransformData transformData) override;
177     bool Use() override;
178     bool Clear() override;
179 
180 private:
181     static unsigned char *shaderBinary_;
182     static GLenum binaryFormat_;
183     static GLuint binarySize_;
184     GLint utexture_ = 0;
185     GLint alpha_ = 0;
186     float param_ = 0.15;
187 };
188 
189 class ShaderFactory {
190 public:
GetInstance()191     static ShaderFactory &GetInstance() noexcept
192     {
193         static ShaderFactory instance;
194         return instance;
195     }
Get(ShaderType type)196     std::shared_ptr<PixelMapGlShader::Shader> Get(ShaderType type)
197     {
198         std::shared_ptr<PixelMapGlShader::Shader> shader {nullptr};
199         switch (type) {
200             case SHADER_VERTEX: {
201                 shader = std::make_shared<PixelMapGlShader::VertexShader>();
202                 break;
203             }
204             case SHADER_ROTATE: {
205                 shader = std::make_shared<PixelMapGlShader::RotateShader>();
206                 break;
207             }
208             case SHADER_SLR: {
209                 shader = std::make_shared<PixelMapGlShader::SLRShader>();
210                 break;
211             }
212             case SHADER_LAP: {
213                 shader = std::make_shared<PixelMapGlShader::LapShader>();
214                 break;
215             }
216             default: {
217                 break;
218             }
219         }
220         return shader;
221     }
222 };
223 
224 }
225 } // namespace Media
226 } // namespace OHOS
227 #endif // FRAMEWORKS_INNERKITSIMPL_EGL_IMAGE_INCLUDE_PIXEL_MAP_GL_SHADER_H
228