1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef MAPLE_IR_INCLUDE_PRIM_TYPES_H 17 #define MAPLE_IR_INCLUDE_PRIM_TYPES_H 18 #include "types_def.h" 19 #include "cfg_primitive_types.h" 20 21 namespace maple { 22 class PrimitiveType { 23 public: 24 // we need implicit conversion from PrimType to PrimitiveType, so there is no explicit keyword here. PrimitiveType(PrimType type)25 PrimitiveType(PrimType type) : property(GetPrimitiveTypeProperty(type)) {} 26 ~PrimitiveType() = default; 27 GetType()28 PrimType GetType() const 29 { 30 return property.type; 31 } 32 IsInteger()33 bool IsInteger() const 34 { 35 return property.IsInteger(); 36 } IsUnsigned()37 bool IsUnsigned() const 38 { 39 return property.IsUnsigned(); 40 } IsAddress()41 bool IsAddress() const 42 { 43 return property.IsAddress(); 44 } IsFloat()45 bool IsFloat() const 46 { 47 return property.IsFloat(); 48 } IsPointer()49 bool IsPointer() const 50 { 51 return property.IsPointer(); 52 } IsSimple()53 bool IsSimple() const 54 { 55 return property.IsSimple(); 56 } 57 private: 58 const PrimitiveTypeProperty &property; 59 }; 60 } // namespace maple 61 #endif // MAPLE_IR_INCLUDE_PRIM_TYPES_H 62