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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OH_VEF_GRAPHICS_RENDER_MATH_UTIL_H
17 #define OH_VEF_GRAPHICS_RENDER_MATH_UTIL_H
18 
19 #ifdef USE_M133_SKIA
20 #include "samples/RhythmGame/third_party/glm/gtc/type_ptr.hpp"
21 #else
22 #include "third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/type_ptr.hpp"
23 #endif
24 
25 namespace OHOS {
26 namespace Media {
27 class MathUtils {
28 public:
NativePtr(const T & v)29     template <class T> static const void* NativePtr(const T& v)
30     {
31         return reinterpret_cast<const void*>(glm::value_ptr(v));
32     }
33 };
34 }
35 }
36 #endif