1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OH_VEF_GRAPHICS_RENDER_MATH_UTIL_H 17 #define OH_VEF_GRAPHICS_RENDER_MATH_UTIL_H 18 19 #ifdef USE_M133_SKIA 20 #include "samples/RhythmGame/third_party/glm/gtc/type_ptr.hpp" 21 #else 22 #include "third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/type_ptr.hpp" 23 #endif 24 25 namespace OHOS { 26 namespace Media { 27 class MathUtils { 28 public: NativePtr(const T & v)29 template <class T> static const void* NativePtr(const T& v) 30 { 31 return reinterpret_cast<const void*>(glm::value_ptr(v)); 32 } 33 }; 34 } 35 } 36 #endif