1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OH_VEF_GRAPHICS_RENDER_MATRIX_H 17 #define OH_VEF_GRAPHICS_RENDER_MATRIX_H 18 19 #ifdef USE_M133_SKIA 20 #include "samples/RhythmGame/third_party/glm/mat2x2.hpp" 21 #include "samples/RhythmGame/third_party/glm/mat3x3.hpp" 22 #include "samples/RhythmGame/third_party/glm/mat4x4.hpp" 23 #else 24 #include "third_party/externals/oboe/samples/RhythmGame/third_party/glm/mat2x2.hpp" 25 #include "third_party/externals/oboe/samples/RhythmGame/third_party/glm/mat3x3.hpp" 26 #include "third_party/externals/oboe/samples/RhythmGame/third_party/glm/mat4x4.hpp" 27 #endif 28 29 namespace OHOS { 30 namespace Media { 31 typedef glm::mat2x2 Mat2x2; 32 typedef glm::mat3x3 Mat3x3; 33 typedef glm::mat4x4 Mat4x4; 34 } 35 } 36 37 #endif