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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OH_VEF_GRAPHICS_RENDER_TEXTURE_H
17 #define OH_VEF_GRAPHICS_RENDER_TEXTURE_H
18 
19 #include <GLES3/gl3.h>
20 #include "gl_utils.h"
21 #include "render_context.h"
22 #include "render_object.h"
23 
24 namespace OHOS {
25 namespace Media {
26 class RenderTexture : public RenderObject {
27 public:
28     RenderTexture(RenderContext* ctx, GLsizei w, GLsizei h, GLenum interFmt = GL_RGBA8)
29     {
30         context_ = ctx;
31         internalFormat_ = interFmt;
32         width_ = w;
33         height_ = h;
34     }
35     ~RenderTexture() override;
36 
Width()37     GLsizei Width()
38     {
39         return width_;
40     }
Height()41     GLsizei Height()
42     {
43         return height_;
44     }
Format()45     GLenum Format()
46     {
47         return internalFormat_;
48     }
49 
GetTextureId()50     GLuint GetTextureId()
51     {
52         return textureId_;
53     }
54 
Init()55     bool Init() override
56     {
57         if (!IsReady()) {
58             textureId_ = GLUtils::CreateTexture2D(width_, height_, internalFormat_, GL_LINEAR, GL_LINEAR);
59             SetReady(true);
60         }
61         return true;
62     }
63 
Release()64     bool Release() override
65     {
66         GLUtils::DeleteTexture(textureId_);
67         textureId_ = GL_ZERO;
68         width_ = 0;
69         height_ = 0;
70         SetReady(false);
71         return true;
72     }
73 
74 private:
75     GLuint textureId_{ GL_ZERO };
76     GLsizei width_{ 0 };
77     GLsizei height_{ 0 };
78     GLenum internalFormat_;
79     RenderContext* context_{ nullptr };
80 };
81 
82 using RenderTexturePtr = std::shared_ptr<RenderTexture>;
83 
84 RenderTexturePtr CreateRenderTexture(RenderContext* ctx, GLsizei w, GLsizei h, GLenum interFmt);
85 }
86 }
87 
88 #endif