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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OH_VEF_GRAPHICS_SHADER_PASS_ON_SCREEN_H
17 #define OH_VEF_GRAPHICS_SHADER_PASS_ON_SCREEN_H
18 
19 #include "render/graphics/base/render_context.h"
20 #include "render_general_program.h"
21 #include "shader_pass.h"
22 
23 namespace OHOS {
24 namespace Media {
25 
26 class ShaderPassOnScreen : public ShaderPass {
27 public:
28     explicit ShaderPassOnScreen(RenderContext* context);
29     ~ShaderPassOnScreen() override;
30 
31     RenderEffectDataPtr GetRenderEffectData();
32 
33     RenderTexturePtr Render() override;
34 
35 protected:
36     void PreDraw() override;
37     void PostDraw() override;
38 };
39 using ShaderPassOnScreenPtr = std::shared_ptr<ShaderPassOnScreen>;
40 }
41 }
42 
43 #endif