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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef API_RENDER_NODECONTEXT_IRENDER_POST_PROCESS_H
17 #define API_RENDER_NODECONTEXT_IRENDER_POST_PROCESS_H
18 
19 #include <base/containers/array_view.h>
20 #include <base/util/uid.h>
21 #include <core/plugin/intf_interface.h>
22 #include <core/property/intf_property_handle.h>
23 #include <render/namespace.h>
24 
25 RENDER_BEGIN_NAMESPACE()
26 
27 class IRenderNodeContextManager;
28 class IRenderCommandList;
29 
30 /** @ingroup group_render_IRenderPostProcess */
31 /**
32  * Provides interface to access post process properties.
33  * Not thread-safe generally.
34  * The data is fetched in rendering front-end, and the property data set is not dynamic.
35  */
36 class IRenderPostProcess : public CORE_NS::IInterface {
37 public:
38     static constexpr auto UID = BASE_NS::Uid("f0a2ac94-f117-4abe-a564-362b37251e26");
39 
40     using Ptr = BASE_NS::refcnt_ptr<IRenderPostProcess>;
41 
42     /** Get property handle for built-in properties for this effect. Check the pointer always.
43      * These properties are global values which are usually set once or changed sparingly.
44      * For example quality parameters for the post process.
45      * @return Pointer to property handle if properties present, nullptr otherwise.
46      */
47     virtual CORE_NS::IPropertyHandle* GetProperties() = 0;
48 
49     /** Return UID of the render post process node implementation.
50      * Based on this new instances are created per render node.
51      * @return UID of the render post process node.
52      */
53     virtual BASE_NS::Uid GetRenderPostProcessNodeUid() = 0;
54 
55     /** Set the full property data set. (Faster update without properties)
56      * This will overwrite all the properties.
57      * If the data size does not match the data should not be updated.
58      */
59     virtual void SetData(BASE_NS::array_view<const uint8_t> data) = 0;
60 
61     /** Get the full property data set. (Faster data setup e.g. during the rendering)
62      * @return Array view to full property data.
63      */
64     virtual BASE_NS::array_view<const uint8_t> GetData() const = 0;
65 
66 protected:
67     IRenderPostProcess() = default;
68     virtual ~IRenderPostProcess() = default;
69 
70     IRenderPostProcess(const IRenderPostProcess&) = delete;
71     IRenderPostProcess& operator=(const IRenderPostProcess&) = delete;
72     IRenderPostProcess(IRenderPostProcess&&) = delete;
73     IRenderPostProcess& operator=(IRenderPostProcess&&) = delete;
74 };
75 RENDER_END_NAMESPACE()
76 
77 #endif // API_RENDER_NODECONTEXT_IRENDER_POST_PROCESS_H
78