1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_SERVICE_BASE_RENDER_RENDER_RS_COMPLEX_SHADER_H 17 #define RENDER_SERVICE_BASE_RENDER_RENDER_RS_COMPLEX_SHADER_H 18 19 #include <memory> 20 #include <string> 21 #include <vector> 22 23 #include "common/rs_macros.h" 24 #include "animation/rs_interpolator.h" 25 #include "effect/runtime_effect.h" 26 #include "ext/gex_complex_shader.h" 27 #include "platform/common/rs_log.h" 28 #include "rs_shader.h" 29 30 namespace OHOS { 31 namespace Rosen { 32 33 class RSB_EXPORT RSComplexShader : public RSShader { 34 public: 35 RSComplexShader(); 36 RSComplexShader(GexComplexShaderType type); 37 ~RSComplexShader() = default; 38 39 void MakeDrawingShader(const RectF& rect, const std::vector<float>& params) override; 40 const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() const override; 41 42 bool Marshalling(Parcel& parcel) override; 43 bool Unmarshalling(Parcel& parcel, bool& needReset) override; 44 45 private: 46 std::shared_ptr<Drawing::ShaderEffect> GetShaderEffect( 47 const std::vector<float> &effectParam, const Drawing::RectF &rect); 48 GexComplexShaderType GetShaderType() const; 49 GexComplexShaderType shaderType_ = GexComplexShaderType::NONE; 50 std::shared_ptr<Drawing::ShaderEffect> shaderEffect_; 51 }; 52 } // namespace Rosen 53 } // namespace OHOS 54 55 #endif // RENDER_SERVICE_BASE_RENDER_RENDER_RS_COMPLEX_SHADER_H 56