1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef RENDER_SERVICE_BASE_RENDER_RS_EFFECT_LUMINANCE_MANAGER_H 16 #define RENDER_SERVICE_BASE_RENDER_RS_EFFECT_LUMINANCE_MANAGER_H 17 18 #include <map> 19 20 #include "common/rs_common_def.h" 21 #include "draw/color.h" 22 #include "effect/rs_render_filter_base.h" 23 #include "effect/rs_render_shader_base.h" 24 25 namespace OHOS { 26 namespace Rosen { 27 28 constexpr float EFFECT_MAX_LUMINANCE = 2.0f; 29 30 class RSB_EXPORT RSEffectLuminanceManager { 31 public: 32 static RSEffectLuminanceManager& GetInstance(); 33 34 virtual ~RSEffectLuminanceManager() = default; 35 36 void SetDisplayHeadroom(NodeId id, float brightness); 37 38 float GetDisplayHeadroom(NodeId id) const; 39 40 static bool GetEnableHdrEffect(std::shared_ptr<RSNGRenderFilterBase> renderFilter); 41 42 static bool GetEnableHdrEffect(std::shared_ptr<RSNGRenderShaderBase> renderShader); 43 44 private: 45 RSEffectLuminanceManager() = default; 46 47 std::map<uint64_t, float> displayHeadroomMap_; 48 }; 49 } // Rosen 50 } // OHOS 51 #endif // RENDER_SERVICE_BASE_RENDER_RS_EFFECT_LUMINANCE_MANAGER_H 52