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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef RENDER_SERVICE_BASE_CORE_RENDER_RS_FLOW_LIGHT_SWEEP_SHADER_H
16 #define RENDER_SERVICE_BASE_CORE_RENDER_RS_FLOW_LIGHT_SWEEP_SHADER_H
17 
18 #include "render/rs_shader.h"
19 #include "ext/gex_flow_light_sweep_shader.h"
20 
21 namespace OHOS {
22 namespace Rosen {
23 
24 class RSB_EXPORT RSFlowLightSweepShader : public RSShader {
25 public:
26     RSFlowLightSweepShader() = default;
27     RSFlowLightSweepShader(const std::vector<std::pair<Drawing::Color, float>>& effectColors);
28     RSFlowLightSweepShader(const RSFlowLightSweepShader&) = delete;
29     RSFlowLightSweepShader operator=(const RSFlowLightSweepShader&) = delete;
30     ~RSFlowLightSweepShader() override = default;
31 
32     void MakeDrawingShader(const RectF& rect, float progress) override;
33     const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() const override;
34 
35     bool Marshalling(Parcel& parcel) override;
36     bool Unmarshalling(Parcel& parcel, bool& needReset) override;
37 
38 private:
39     std::shared_ptr<GEXFlowLightSweepParams> params_ = std::make_shared<GEXFlowLightSweepParams>();
40     std::shared_ptr<GEXFlowLightSweepShader> geShader_ = nullptr;
41 };
42 } // namespace Rosen
43 } // namespace OHOS
44 
45 #endif // RENDER_SERVICE_BASE_CORE_RENDER_RS_FLOW_LIGHT_SWEEP_SHADER_H
46