1 /* 2 * Copyright (c) 2025 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef RENDER_SERVICE_BASE_CORE_RENDER_RS_FLOW_LIGHT_SWEEP_SHADER_H 16 #define RENDER_SERVICE_BASE_CORE_RENDER_RS_FLOW_LIGHT_SWEEP_SHADER_H 17 18 #include "render/rs_shader.h" 19 #include "ext/gex_flow_light_sweep_shader.h" 20 21 namespace OHOS { 22 namespace Rosen { 23 24 class RSB_EXPORT RSFlowLightSweepShader : public RSShader { 25 public: 26 RSFlowLightSweepShader() = default; 27 RSFlowLightSweepShader(const std::vector<std::pair<Drawing::Color, float>>& effectColors); 28 RSFlowLightSweepShader(const RSFlowLightSweepShader&) = delete; 29 RSFlowLightSweepShader operator=(const RSFlowLightSweepShader&) = delete; 30 ~RSFlowLightSweepShader() override = default; 31 32 void MakeDrawingShader(const RectF& rect, float progress) override; 33 const std::shared_ptr<Drawing::ShaderEffect>& GetDrawingShader() const override; 34 35 bool Marshalling(Parcel& parcel) override; 36 bool Unmarshalling(Parcel& parcel, bool& needReset) override; 37 38 private: 39 std::shared_ptr<GEXFlowLightSweepParams> params_ = std::make_shared<GEXFlowLightSweepParams>(); 40 std::shared_ptr<GEXFlowLightSweepShader> geShader_ = nullptr; 41 }; 42 } // namespace Rosen 43 } // namespace OHOS 44 45 #endif // RENDER_SERVICE_BASE_CORE_RENDER_RS_FLOW_LIGHT_SWEEP_SHADER_H 46