• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_SERVICE_BASE_RENDER_RENDER_RS_SHADOW_H
17 #define RENDER_SERVICE_BASE_RENDER_RENDER_RS_SHADOW_H
18 
19 #include <memory>
20 
21 #include "common/rs_color.h"
22 #include "common/rs_macros.h"
23 #include "render/rs_path.h"
24 namespace OHOS {
25 namespace Rosen {
26 const float DEFAULT_LIGHT_POSITION_X = 540.0f;
27 const float DEFAULT_LIGHT_POSITION_Y = 0.0f;
28 const float DEFAULT_LIGHT_HEIGHT = 600.0f;
29 const float DEFAULT_LIGHT_RADIUS = 800.0f;
30 const float DEFAULT_SHADOW_OFFSET_X = 0.f;
31 const float DEFAULT_SHADOW_OFFSET_Y = 0.f;
32 const float DEFAULT_SHADOW_RADIUS = 0.f;
33 const float DEFAULT_TRANSLATION_Z = 300.0f;
34 const uint32_t DEFAULT_AMBIENT_COLOR = 0x0A000000;
35 const uint32_t DEFAULT_SPOT_COLOR = 0xFF000000;
36 
37 enum SHADOW_COLOR_STRATEGY : int {
38     COLOR_STRATEGY_NONE = 0,           // use pre-defined shadow color
39     COLOR_STRATEGY_AVERAGE = 1,        // use average color of the shadow area
40     COLOR_STRATEGY_MAIN = 2,           // use main color of the shadow area
41 };
42 
43 enum SHADOW_MASK_STRATEGY : int {
44     MASK_NONE = 0,           // not use the mask strategy
45     MASK_BLUR = 1,           // use original image to blur
46     MASK_COLOR_BLUR = 2,     // use BlenMode SRC_IN set color on image, then to blur
47 };
48 
49 class RSShadow {
50 public:
51     RSShadow();
52     virtual ~RSShadow();
53     void SetColor(Color color);
54     void SetOffsetX(float offsetX);
55     void SetOffsetY(float offsetY);
56     void SetAlpha(float alpha);
57     void SetElevation(float elevation);
58     void SetRadius(float radius);
59     void SetPath(const std::shared_ptr<RSPath>& path);
60     void SetMask(int imageMask);
61     void SetIsFilled(bool isFilled);
62     void SetColorStrategy(int colorStrategy);
63 
64     const Color& GetColor() const;
65     float GetOffsetX() const;
66     float GetOffsetY() const;
67     float GetAlpha() const;
68     float GetElevation() const;
69     float GetRadius() const;
70     const std::shared_ptr<RSPath>& GetPath() const;
71     int GetMask() const;
72     bool GetIsFilled() const;
73     int GetColorStrategy() const;
74 
75     bool IsValid() const;
76 
77 private:
78     Color color_ = Color::FromArgbInt(DEFAULT_SPOT_COLOR);
79     float offsetX_ = DEFAULT_SHADOW_OFFSET_X;
80     float offsetY_ = DEFAULT_SHADOW_OFFSET_Y;
81     float radius_ = DEFAULT_SHADOW_RADIUS;
82     float elevation_ = 0.f;
83     std::shared_ptr<RSPath> path_ = nullptr;
84     int imageMask_ = SHADOW_MASK_STRATEGY::MASK_NONE;
85     bool isFilled_ = false;
86     int colorStrategy_ = SHADOW_COLOR_STRATEGY::COLOR_STRATEGY_NONE;
87 };
88 } // namespace Rosen
89 } // namespace OHOS
90 
91 #endif // RENDER_SERVICE_BASE_RENDER_RENDER_RS_SHADOW_H
92