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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE3D_NODE_RENDER_NODE_WEATHER_SIMULATION_H
17 #define CORE3D_NODE_RENDER_NODE_WEATHER_SIMULATION_H
18 
19 #include <3d/namespace.h>
20 #include <base/util/uid.h>
21 #include <render/device/pipeline_layout_desc.h>
22 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
23 #include <render/nodecontext/intf_render_node.h>
24 #include <render/render_data_structures.h>
25 #include <render/resource_handle.h>
26 
27 #include "render/datastore/render_data_store_weather.h"
28 
29 RENDER_BEGIN_NAMESPACE()
30 class IRenderCommandList;
31 class IRenderNodeContextManager;
32 RENDER_END_NAMESPACE()
33 
CORE3D_BEGIN_NAMESPACE()34 CORE3D_BEGIN_NAMESPACE()
35 class RenderNodeWeatherSimulation final : public RENDER_NS::IRenderNode {
36 public:
37     RenderNodeWeatherSimulation() = default;
38     ~RenderNodeWeatherSimulation() override = default;
39 
40     void InitNode(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr) override;
41     void PreExecuteFrame() override;
42     void ExecuteFrame(RENDER_NS::IRenderCommandList& cmdList) override;
43     ExecuteFlags GetExecuteFlags() const override
44     {
45         return 0U;
46     }
47 
48     // for plugin / factory interface
49     static constexpr BASE_NS::Uid UID { "6722cfd9-ff0c-4b8c-bdc1-1ecbd9ae11e1" };
50     static constexpr char const* TYPE_NAME = "RenderNodeWeatherSimulation";
51     static constexpr RENDER_NS::IRenderNode::BackendFlags BACKEND_FLAGS =
52         IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
53     static constexpr RENDER_NS::IRenderNode::ClassType CLASS_TYPE = RENDER_NS::IRenderNode::ClassType::CLASS_TYPE_NODE;
54     static RENDER_NS::IRenderNode* Create();
55     static void Destroy(RENDER_NS::IRenderNode* instance);
56 
57 private:
58     RENDER_NS::IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
59 
60     void InitializeRippleBuffers(RENDER_NS::IRenderCommandList& cmdList);
61 
62     void ParseRenderNodeInputs();
63 
64     // Json resources which might need re-fetching
65     struct JsonInputs {
66         RENDER_NS::RenderNodeGraphInputs::InputResources resources;
67         RENDER_NS::RenderNodeGraphInputs::InputResources dispatchResources;
68         RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStore;
69         RENDER_NS::RenderNodeGraphInputs::RenderDataStore renderDataStoreSpecialization;
70 
71         bool hasChangeableResourceHandles { false };
72         bool hasChangeableDispatchHandles { false };
73     };
74     JsonInputs jsonInputs_;
75 
76     RENDER_NS::RenderHandle initShader_;
77     RENDER_NS::RenderHandle shader_;
78 
79     RENDER_NS::IPipelineDescriptorSetBinder::Ptr pipelineDescriptorSetBinder_;
80     RENDER_NS::PipelineLayout pipelineLayout_;
81     RENDER_NS::RenderHandle psoHandle_;
82 
83     RENDER_NS::IPipelineDescriptorSetBinder::Ptr initPipelineDescriptorSetBinder_;
84     RENDER_NS::PipelineLayout initPipelineLayout_;
85     RENDER_NS::RenderHandle initPsoHandle_;
86 
87     RENDER_NS::RenderHandle defaultMaterialSam_;
88     RENDER_NS::RenderHandle rippleTextureHandle_;
89     RENDER_NS::RenderHandle rippleTextureHandle1_;
90     RENDER_NS::RenderHandle rippleInputArgsBuffer_;
91 
92     RenderDataStoreWeather* dataStoreWeather_ { nullptr };
93 
94     uint32_t pingPongIdx { 0 };
95     bool areTextureInit { false };
96 };
97 CORE3D_END_NAMESPACE()
98 
99 #endif // CORE3D_NODE_RENDER_NODE_WEATHER_SIMULATION_H
100