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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_POSTPROCESS_RENDER_POST_PROCESS_TAA_NODE_H
17 #define RENDER_POSTPROCESS_RENDER_POST_PROCESS_TAA_NODE_H
18 
19 #include <array>
20 
21 #include <base/containers/string.h>
22 #include <base/containers/string_view.h>
23 #include <base/containers/unique_ptr.h>
24 #include <base/math/vector.h>
25 #include <base/util/uid.h>
26 #include <core/plugin/intf_interface.h>
27 #include <core/plugin/intf_interface_helper.h>
28 #include <core/property/intf_property_api.h>
29 #include <core/property/intf_property_handle.h>
30 #include <core/property/property_types.h>
31 #include <core/property_tools/property_api_impl.h>
32 #include <core/property_tools/property_macros.h>
33 #include <render/datastore/render_data_store_render_pods.h>
34 #include <render/device/intf_shader_manager.h>
35 #include <render/namespace.h>
36 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
37 #include <render/nodecontext/intf_render_node.h>
38 #include <render/nodecontext/intf_render_node_post_process_util.h>
39 #include <render/nodecontext/intf_render_post_process.h>
40 #include <render/nodecontext/intf_render_post_process_node.h>
41 #include <render/render_data_structures.h>
42 
43 RENDER_BEGIN_NAMESPACE()
44 class IRenderCommandList;
45 class IRenderNodeRenderDataStoreManager;
46 struct RenderNodeGraphInputs;
47 
48 class RenderPostProcessTaaNode final : public CORE_NS::IInterfaceHelper<IRenderPostProcessNode> {
49 public:
50     static constexpr auto UID = BASE_NS::Uid("8589eded-49de-4128-852a-f3e521561f93");
51 
52     using Ptr = BASE_NS::refcnt_ptr<RenderPostProcessTaaNode>;
53 
54     RenderPostProcessTaaNode();
55     ~RenderPostProcessTaaNode() = default;
56 
57     CORE_NS::IPropertyHandle* GetRenderInputProperties() override;
58     CORE_NS::IPropertyHandle* GetRenderOutputProperties() override;
59     DescriptorCounts GetRenderDescriptorCounts() const override;
60     void SetRenderAreaRequest(const RenderAreaRequest& renderAreaRequest) override;
61     IRenderNode::ExecuteFlags GetExecuteFlags() const override;
62 
63     struct EffectProperties {
64         bool enabled { false };
65         TaaConfiguration taaConfiguration;
66     };
67 
68     void Init(const IRenderPostProcess::Ptr& postProcess, IRenderNodeContextManager& renderNodeContextMgr) override;
69     void PreExecute() override;
70     void Execute(IRenderCommandList& cmdList) override;
71 
72     struct NodeInputs {
73         BindableImage input;
74         BindableImage depth;
75         BindableImage velocity;
76         BindableImage history;
77     };
78     struct NodeOutputs {
79         BindableImage output;
80     };
81 
82     NodeInputs nodeInputsData;
83     NodeOutputs nodeOutputsData;
84 
85 private:
86     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
87     IRenderPostProcess::Ptr postProcess_;
88 
89     RenderPass CreateRenderPass(const RenderHandle input) const;
90     BASE_NS::Math::Vec4 GetFactorTaa() const;
91     void CheckDescriptorSetNeed();
92 
93     IShaderManager::ShaderData shaderData_;
94     RenderHandle pso_;
95     IDescriptorSetBinder::Ptr taaBinder_;
96 
97     RenderHandle samplerHandle_;
98 
99     RenderAreaRequest renderAreaRequest_;
100     bool useRequestedRenderArea_ { false };
101 
102     CORE_NS::PropertyApiImpl<NodeInputs> inputProperties_;
103     CORE_NS::PropertyApiImpl<NodeOutputs> outputProperties_;
104 
105     RENDER_NS::DescriptorCounts descriptorCounts_;
106     bool valid_ { false };
107 
108     EffectProperties effectProperties_;
109 };
110 RENDER_END_NAMESPACE()
111 
112 #endif // RENDER_POSTPROCESS_RENDER_POST_PROCESS_TAA_NODE_H
113