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1 /*
2  * Copyright (C) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_TEXTURE_H
17 #define RENDER_TEXTURE_H
18 
19 #include "gl_utils.h"
20 
21 class RenderTexture {
22 public:
23     RenderTexture(GLsizei w, GLsizei h, GLenum interFmt = GL_RGBA8)
24     {
25         internalFormat_ = interFmt;
26         width_ = w;
27         height_ = h;
28     }
29 
~RenderTexture()30     ~RenderTexture()
31     {
32         Release();
33     }
34 
IsReady()35     bool IsReady() const
36     {
37         return isReady_;
38     }
39 
SetReady(bool flag)40     void SetReady(bool flag)
41     {
42         isReady_ = flag;
43     }
44 
Width()45     unsigned int Width()
46     {
47         return width_;
48     }
49 
Height()50     unsigned int Height()
51     {
52         return height_;
53     }
54 
Format()55     GLenum Format()
56     {
57         return internalFormat_;
58     }
59 
SetName(unsigned int name)60     void SetName(unsigned int name)
61     {
62         name_ = name;
63     }
64 
GetName()65     unsigned int GetName()
66     {
67         return name_;
68     }
69 
Init()70     bool Init()
71     {
72         if (!IsReady()) {
73             name_ = GLUtils::CreateTexture2D(width_, height_, 1, internalFormat_);
74             SetReady(true);
75         }
76         return true;
77     }
78 
Release()79     bool Release()
80     {
81         GLUtils::DeleteTexture(name_);
82         name_ = GL_ZERO;
83         width_ = 0;
84         height_ = 0;
85         SetReady(false);
86         return true;
87     }
88 
89 private:
90     GLuint name_{ GL_ZERO };
91     GLsizei width_{ 0 };
92     GLsizei height_{ 0 };
93     GLenum internalFormat_;
94     bool isReady_ = false;
95 };
96 #endif