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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "resource_types.h"
17 
18 #include <scene/interface/resource/types.h>
19 
20 #include <meta/interface/resource/intf_object_resource.h>
21 
SCENE_BEGIN_NAMESPACE()22 SCENE_BEGIN_NAMESPACE()
23 
24 void RegisterResourceTypes(const CORE_NS::IResourceManager::Ptr& res, const META_NS::IMetadata::Ptr& params)
25 {
26     if (!res || !res->GetResourceTypes().empty()) {
27         return;
28     }
29 
30     res->AddResourceType(META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::SceneResource, params));
31     res->AddResourceType(
32         META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::GltfSceneResource, params));
33     res->AddResourceType(META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::ImageResource, params));
34     res->AddResourceType(META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::ShaderResource, params));
35     res->AddResourceType(
36         META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::EnvironmentResource, params));
37     res->AddResourceType(
38         META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::MaterialResource, params));
39     res->AddResourceType(
40         META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::PostProcessResource, params));
41     res->AddResourceType(
42         META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::AnimationResource, params));
43 
44     if (auto env = META_NS::GetObjectRegistry().Create<META_NS::IObjectResource>(
45             META_NS::ClassId::ObjectResourceType, params)) {
46         env->SetResourceType(ClassId::EnvironmentResourceTemplate);
47         res->AddResourceType(interface_pointer_cast<CORE_NS::IResourceType>(env));
48     }
49     if (auto env = META_NS::GetObjectRegistry().Create<META_NS::IObjectResource>(
50             META_NS::ClassId::ObjectResourceType, params)) {
51         env->SetResourceType(ClassId::MaterialResourceTemplate);
52         res->AddResourceType(interface_pointer_cast<CORE_NS::IResourceType>(env));
53     }
54     if (auto env = META_NS::GetObjectRegistry().Create<META_NS::IObjectResource>(
55             META_NS::ClassId::ObjectResourceType, params)) {
56         env->SetResourceType(ClassId::PostProcessResourceTemplate);
57         res->AddResourceType(interface_pointer_cast<CORE_NS::IResourceType>(env));
58     }
59 }
60 
RegisterResourceTypes(const IRenderContext::Ptr & context,const SceneOptions & opts)61 void RegisterResourceTypes(const IRenderContext::Ptr& context, const SceneOptions& opts)
62 {
63     if (context) {
64         auto params = CreateRenderContextArg(context);
65         if (auto op = META_NS::ConstructProperty<SceneOptions>("Options", opts)) {
66             params->AddProperty(op);
67         }
68         if (auto res = context->GetResources()) {
69             RegisterResourceTypes(res, params);
70         }
71     }
72 }
73 
74 SCENE_END_NAMESPACE()
75