1 /*
2 * Copyright (c) 2023 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include <chrono>
17
18 #include <gtest/gtest.h>
19
20 #include "window_manager_hilog.h"
21 #include "screen_session_manager.h"
22
23 #include "screen_session_manager/include/screen_rotation_property.h"
24
25 using namespace testing;
26 using namespace testing::ext;
27
28 namespace OHOS {
29 namespace Rosen {
30 namespace {
31 constexpr uint32_t SLEEP_TIME_US = 100000;
32 }
33
34 class ScreenRotationPropertyTest : public testing::Test {
35 public:
36 static void SetUpTestCase();
37 static void TearDownTestCase();
38 void SetUp() override;
39 void TearDown() override;
40 };
41
SetUpTestCase()42 void ScreenRotationPropertyTest::SetUpTestCase()
43 {
44 }
45
TearDownTestCase()46 void ScreenRotationPropertyTest::TearDownTestCase()
47 {
48 }
49
SetUp()50 void ScreenRotationPropertyTest::SetUp()
51 {
52 }
53
TearDown()54 void ScreenRotationPropertyTest::TearDown()
55 {
56 usleep(SLEEP_TIME_US);
57 }
58
59 namespace {
60
61 /**
62 * @tc.name: HandleSensorEventInput
63 * @tc.desc: test function : HandleSensorEventInput
64 * @tc.type: FUNC
65 */
66 HWTEST_F(ScreenRotationPropertyTest, HandleSensorEventInput, TestSize.Level1)
67 {
68 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::INVALID);
69 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::ROTATION_PORTRAIT);
70 ScreenRotationProperty::HandleSensorEventInput(DeviceRotation::ROTATION_LANDSCAPE);
71 auto screenSession = ScreenSessionManager::GetInstance().GetDefaultScreenSession();
72 ASSERT_EQ(screenSession, nullptr);
73 }
74
75 /**
76 * @tc.name: HandleHoverStatusEventInput
77 * @tc.desc: test function : HandleHoverStatusEventInput
78 * @tc.type: FUNC
79 */
80 HWTEST_F(ScreenRotationPropertyTest, HandleHoverStatusEventInput, TestSize.Level1)
81 {
82 ScreenRotationProperty::HandleHoverStatusEventInput(DeviceHoverStatus::INVALID);
83 ScreenRotationProperty::HandleHoverStatusEventInput(DeviceHoverStatus::TENT_STATUS);
84 ScreenRotationProperty::HandleHoverStatusEventInput(DeviceHoverStatus::TENT_STATUS_CANCEL);
85 ScreenRotationProperty::HandleHoverStatusEventInput(DeviceHoverStatus::CAMERA_STATUS);
86 ScreenRotationProperty::HandleHoverStatusEventInput(DeviceHoverStatus::CAMERA_STATUS_CANCEL);
87 auto screenSession = ScreenSessionManager::GetInstance().GetDefaultScreenSession();
88 ASSERT_EQ(screenSession, nullptr);
89 }
90
91 /**
92 * @tc.name: ConvertDeviceToFloat
93 * @tc.desc: test function : ConvertDeviceToFloat
94 * @tc.type: FUNC
95 */
96 HWTEST_F(ScreenRotationPropertyTest, ConvertDeviceToFloat, TestSize.Level1)
97 {
98 float ret;
99 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::INVALID);
100 ASSERT_EQ(ret, -1.0f);
101
102 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_PORTRAIT);
103 ASSERT_EQ(ret, 0.0f);
104
105 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_LANDSCAPE);
106 ASSERT_EQ(ret, 90.0f);
107
108 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_PORTRAIT_INVERTED);
109 ASSERT_EQ(ret, 180.0f);
110
111 ret = ScreenRotationProperty::ConvertDeviceToFloat(DeviceRotation::ROTATION_LANDSCAPE_INVERTED);
112 ASSERT_EQ(ret, 270.0f);
113 }
114
115 }
116
117 }
118 }