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1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OH_VEF_GRAPHICS_SHADER_PASS_PROGRAM_H
17 #define OH_VEF_GRAPHICS_SHADER_PASS_PROGRAM_H
18 
19 #include <GLES3/gl3.h>
20 #include "render/graphics/base/math/render_matrix.h"
21 #include "render/graphics/base/math/render_vector.h"
22 #include "render/graphics/base/render_context.h"
23 #include "render_general_program.h"
24 
25 namespace OHOS {
26 namespace Media {
27 class ShaderPassProgram {
28 public:
29     ShaderPassProgram(RenderContext* context, const std::string& vertex, const std::string& fragment);
30     ~ShaderPassProgram();
31 
32     void Bind();
33     void Unbind();
34 
35     int GetAttributeLocation(std::string attributeName);
36 
37     int GetUniformLocation(std::string uniformName);
38 
39     void SetInt(std::string name, int value);
40 
41     void SetFloat(std::string name, float value);
42 
43     void SetVec2(std::string name, Vec2 value);
44 
45     void SetVec3(std::string name, Vec3 value);
46 
47     void SetVec4(std::string name, Vec4 value);
48 
49     void SetMat2(std::string name, Mat2x2 value);
50 
51     void SetMat3(std::string name, Mat3x3 value);
52 
53     void SetMat4(std::string name, Mat4x4 value);
54 
55     void BindTexture(std::string name, int unitId, int textureId, GLenum target = GL_TEXTURE_2D);
56 
57     void UnBindTexture(int unitId);
58 
59     std::shared_ptr<RenderGeneralProgram> GetShader();
60 
61 private:
62     std::shared_ptr<RenderGeneralProgram> shader_ = nullptr;
63     RenderContext* context_ = nullptr;
64     std::string vertexShaderCode_;
65     std::string fragmentShaderCode_;
66 };
67 }
68 }
69 
70 #endif