1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OH_SHADER_PASS_ROTATE_H 17 #define OH_SHADER_PASS_ROTATE_H 18 19 #include "shader_pass.h" 20 #include "shader_pass_surface.h" 21 namespace OHOS { 22 namespace Media { 23 class ShaderPassRotate : public ShaderPass { 24 public: 25 explicit ShaderPassRotate(RenderContext* context); 26 ~ShaderPassRotate() override; 27 SurfaceDataPtr GetRenderEffectData(); 28 29 RenderTexturePtr RenderTex(); 30 31 protected: 32 void PreDraw() override; 33 void PostDraw() override; 34 }; 35 using ShaderPassRotatePtr = std::shared_ptr<ShaderPassRotate>; 36 } 37 } 38 39 #endif