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1 /*
2  * Copyright (c) 2021-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "animation/rs_animation_fraction.h"
17 
18 #include <cstdlib>
19 #include <cstring>
20 #include <string>
21 
22 #include "common/rs_common_def.h"
23 #include "platform/common/rs_log.h"
24 #include "platform/common/rs_system_properties.h"
25 
26 namespace OHOS {
27 namespace Rosen {
28 namespace {
29 static constexpr int INFINITE = -1;
30 static constexpr int64_t MS_TO_NS = 1000000;
31 static constexpr int REVERSE_COUNT = 2;
32 static constexpr int MAX_SPEED = 1000000;
33 constexpr const char* ANIMATION_SCALE_NAME = "persist.sys.graphic.animationscale";
34 } // namespace
35 
36 std::atomic<bool> RSAnimationFraction::isInitialized_ = false;
37 std::atomic<float> RSAnimationFraction::animationScale_ = 1.0f;
38 
RSAnimationFraction()39 RSAnimationFraction::RSAnimationFraction()
40 {
41     currentIsReverseCycle_ = !isForward_;
42 }
43 
Init()44 void RSAnimationFraction::Init()
45 {
46     if (isInitialized_) {
47         return;
48     }
49     SetAnimationScale(RSSystemProperties::GetAnimationScale());
50     RSSystemProperties::WatchSystemProperty(ANIMATION_SCALE_NAME, OnAnimationScaleChangedCallback, nullptr);
51     isInitialized_ = true;
52 }
53 
GetAnimationScale()54 float RSAnimationFraction::GetAnimationScale()
55 {
56     return animationScale_.load(std::memory_order_relaxed);
57 }
58 
SetAnimationScale(float animationScale)59 void RSAnimationFraction::SetAnimationScale(float animationScale)
60 {
61     animationScale_.store(std::max(0.0f, animationScale), std::memory_order_relaxed);
62 }
63 
OnAnimationScaleChangedCallback(const char * key,const char * value,void * context)64 void RSAnimationFraction::OnAnimationScaleChangedCallback(const char* key, const char* value, void* context)
65 {
66     if (strcmp(key, ANIMATION_SCALE_NAME) != 0) {
67         return;
68     }
69     float animationScale = std::atof(value);
70     SetAnimationScale(animationScale);
71 }
72 
SetDirectionAfterStart(const ForwardDirection & direction)73 void RSAnimationFraction::SetDirectionAfterStart(const ForwardDirection& direction)
74 {
75     direction_ = direction;
76 }
77 
SetLastFrameTime(int64_t lastFrameTime)78 void RSAnimationFraction::SetLastFrameTime(int64_t lastFrameTime)
79 {
80     lastFrameTime_ = lastFrameTime;
81 }
82 
GetLastFrameTime() const83 int64_t RSAnimationFraction::GetLastFrameTime() const
84 {
85     return lastFrameTime_;
86 }
87 
IsStartRunning(const int64_t deltaTime,const int64_t startDelayNs)88 bool RSAnimationFraction::IsStartRunning(const int64_t deltaTime, const int64_t startDelayNs)
89 {
90     float animationScale = GetAnimationScale();
91     if (direction_ == ForwardDirection::NORMAL) {
92         if (ROSEN_EQ(animationScale, 0.0f)) {
93             runningTime_ += static_cast<int64_t>(deltaTime * MAX_SPEED);
94         } else {
95             runningTime_ += static_cast<int64_t>(deltaTime * speed_ / animationScale);
96         }
97     } else {
98         if (ROSEN_EQ(animationScale, 0.0f)) {
99             runningTime_ -= static_cast<int64_t>(deltaTime * MAX_SPEED);
100         } else {
101             runningTime_ -= static_cast<int64_t>(deltaTime * speed_ / animationScale);
102         }
103     }
104 
105     return runningTime_ > startDelayNs;
106 }
107 
CalculateLeftDelayTime(const int64_t startDelayNs)108 int64_t RSAnimationFraction::CalculateLeftDelayTime(const int64_t startDelayNs)
109 {
110     if (ROSEN_LE(speed_, 0.0f)) {
111         return 0;
112     }
113     if (runningTime_ > startDelayNs) {
114         return 0;
115     }
116     float animationScale = GetAnimationScale();
117     int64_t leftDelayTimeOrigin;
118     if (direction_ == ForwardDirection::NORMAL) {
119         leftDelayTimeOrigin = startDelayNs - runningTime_;
120     } else {
121         leftDelayTimeOrigin = runningTime_;
122     }
123 
124     double ret = static_cast<double>(leftDelayTimeOrigin) / MS_TO_NS / speed_ * animationScale;
125     if (ret > static_cast<double>(INT64_MAX) || ret < static_cast<double>(INT64_MIN)) {
126         return 0;
127     }
128     return static_cast<int64_t>(ret);
129 }
130 
GetAnimationFraction(int64_t time,int64_t & minLeftDelayTime)131 std::tuple<float, bool, bool, bool> RSAnimationFraction::GetAnimationFraction(int64_t time, int64_t& minLeftDelayTime)
132 {
133     int64_t durationNs = duration_ * MS_TO_NS;
134     int64_t startDelayNs = startDelay_ * MS_TO_NS;
135     int64_t deltaTime = time - lastFrameTime_;
136     bool isInStartDelay = false;
137     bool isRepeatFinished = false;
138     bool isFinished = true;
139 
140     // When the UI animation and spring animation are inherited, time will be passed the default value of -1 for
141     // lastFrameTime_, which is a normal situation.
142     if (deltaTime < 0 && time != -1) {
143         ROSEN_LOGE("RSAnimationFraction::GetAnimationFraction, "
144             "current time: %{public}lld is earlier than last frame time: %{public}lld",
145             static_cast<long long>(time), static_cast<long long>(lastFrameTime_));
146     }
147     lastFrameTime_ = time;
148 
149     if (durationNs <= 0 || (repeatCount_ <= 0 && repeatCount_ != INFINITE)) {
150         isFinished = true;
151         minLeftDelayTime = 0;
152         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatFinished };
153     }
154     // 1. Calculates the total running fraction of animation
155     if (!IsStartRunning(deltaTime, startDelayNs)) {
156         if (IsFinished()) {
157             minLeftDelayTime = 0;
158             return { GetStartFraction(), isInStartDelay, true, isRepeatFinished };
159         }
160         isInStartDelay = true;
161         if (minLeftDelayTime > 0) {
162             minLeftDelayTime = std::min(CalculateLeftDelayTime(startDelayNs), minLeftDelayTime);
163         }
164         return { GetStartFraction(), isInStartDelay, false, isRepeatFinished };
165     }
166     minLeftDelayTime = 0;
167 
168     // 2. Calculate the running time of the current cycle animation.
169     int64_t realPlayTime = runningTime_ - startDelayNs - (currentRepeatCount_ * durationNs);
170 
171     // 3. Update the number of cycles and the corresponding animation fraction.
172     if (direction_ == ForwardDirection::NORMAL) {
173         currentRepeatCount_ += realPlayTime / durationNs;
174     } else {
175         while (currentRepeatCount_ > 0 && realPlayTime < 0) {
176             currentRepeatCount_--;
177             realPlayTime += durationNs;
178         }
179     }
180 
181     playTime_ = realPlayTime % durationNs;
182     if (IsInRepeat()) {
183         isRepeatFinished = ((playTime_ + deltaTime) >= durationNs);
184     }
185 
186     // 4. update status for auto reverse
187     isFinished = IsFinished();
188     UpdateReverseState(isFinished);
189 
190     // 5. get final animation fraction
191     if (isFinished) {
192         return { GetEndFraction(), isInStartDelay, isFinished, isRepeatCallbackEnable_ };
193     }
194     currentTimeFraction_ = static_cast<float>(playTime_) / durationNs;
195     currentTimeFraction_ = currentIsReverseCycle_ ? (1.0f - currentTimeFraction_) : currentTimeFraction_;
196     currentTimeFraction_ = std::clamp(currentTimeFraction_, 0.0f, 1.0f);
197     return { currentTimeFraction_, isInStartDelay, isFinished, isRepeatFinished };
198 }
199 
IsInRepeat() const200 bool RSAnimationFraction::IsInRepeat() const
201 {
202     if (isRepeatCallbackEnable_ && ((repeatCount_ == INFINITE) || ((currentRepeatCount_ + 1) < repeatCount_))) {
203         return true;
204     }
205     return false;
206 }
207 
IsFinished() const208 bool RSAnimationFraction::IsFinished() const
209 {
210     if (direction_ == ForwardDirection::NORMAL) {
211         if (repeatCount_ == INFINITE) {
212             // When the animation scale is zero, the infinitely looping animation is considered to be finished
213             return ROSEN_EQ(RSAnimationFraction::GetAnimationScale(), 0.0f);
214         }
215         int64_t totalDuration = (static_cast<int64_t>(duration_) * repeatCount_ + startDelay_) * MS_TO_NS;
216         return runningTime_ >= totalDuration;
217     } else {
218         return runningTime_ <= 0;
219     }
220 }
221 
GetStartFraction() const222 float RSAnimationFraction::GetStartFraction() const
223 {
224     return isForward_ ? 0.0f : 1.0f;
225 }
226 
GetEndFraction() const227 float RSAnimationFraction::GetEndFraction() const
228 {
229     float endFraction = 1.0f;
230     if ((autoReverse_ && repeatCount_ % REVERSE_COUNT == 0) || direction_ == ForwardDirection::REVERSE) {
231         endFraction = 0.0f;
232     }
233     endFraction = isForward_ ? endFraction : 1.0 - endFraction;
234     return endFraction;
235 }
236 
UpdateReverseState(bool finish)237 void RSAnimationFraction::UpdateReverseState(bool finish)
238 {
239     if (isForward_) {
240         if (!autoReverse_) {
241             currentIsReverseCycle_ = false;
242             return;
243         }
244         currentIsReverseCycle_ =
245             finish ? (currentRepeatCount_ % REVERSE_COUNT == 0) : (currentRepeatCount_ % REVERSE_COUNT == 1);
246     } else {
247         if (!autoReverse_) {
248             currentIsReverseCycle_ = true;
249             return;
250         }
251         currentIsReverseCycle_ =
252             finish ? (currentRepeatCount_ % REVERSE_COUNT == 1) : (currentRepeatCount_ % REVERSE_COUNT == 0);
253     }
254 }
255 
UpdateRemainTimeFraction(float fraction,int remainTime)256 void RSAnimationFraction::UpdateRemainTimeFraction(float fraction, int remainTime)
257 {
258     int64_t remainTimeNS = remainTime * MS_TO_NS;
259     int64_t durationNs = duration_ * MS_TO_NS;
260     int64_t startDelayNs = startDelay_ * MS_TO_NS;
261     float curRemainProgress = currentIsReverseCycle_ ? currentTimeFraction_ : (1.0f - currentTimeFraction_);
262     float ratio = 1.0f;
263     if (remainTime != 0) {
264         ratio = curRemainProgress * durationNs / remainTimeNS;
265     }
266 
267     if (runningTime_ > startDelayNs || fabs(fraction) > 1e-6) {
268         if (currentIsReverseCycle_) {
269             runningTime_ =
270                 static_cast<int64_t>(durationNs * (1.0f - fraction)) + startDelayNs + currentRepeatCount_ * durationNs;
271         } else {
272             runningTime_ =
273                 static_cast<int64_t>(durationNs * fraction) + startDelayNs + currentRepeatCount_ * durationNs;
274         }
275     }
276 
277     speed_ = speed_ * ratio;
278     currentTimeFraction_ = fraction;
279 }
280 
ResetFraction()281 void RSAnimationFraction::ResetFraction()
282 {
283     runningTime_ = 0;
284     playTime_ = 0;
285     currentTimeFraction_ = 0.0f;
286     currentRepeatCount_ = 0;
287     currentIsReverseCycle_ = false;
288 }
289 
GetRemainingRepeatCount() const290 int RSAnimationFraction::GetRemainingRepeatCount() const
291 {
292     if (repeatCount_ == INFINITE) {
293         return INFINITE;
294     }
295     if (currentRepeatCount_ >= repeatCount_) {
296         return 0;
297     } else {
298         return repeatCount_ - currentRepeatCount_;
299     }
300 }
301 
GetCurrentIsReverseCycle() const302 bool RSAnimationFraction::GetCurrentIsReverseCycle() const
303 {
304     return currentIsReverseCycle_;
305 }
306 } // namespace Rosen
307 } // namespace OHOS
308