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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_COMPONENT_LIGHT_COMPONENT_H
17 #define SCENE_SRC_COMPONENT_LIGHT_COMPONENT_H
18 
19 #include <scene/ext/component.h>
20 #include <scene/interface/intf_light.h>
21 
22 #include <meta/ext/object.h>
23 
24 SCENE_BEGIN_NAMESPACE()
25 
26 META_REGISTER_CLASS(LightComponent, "1e25f1c9-723d-4a5a-9cc1-770b0eade707", META_NS::ObjectCategoryBits::NO_CATEGORY)
27 
28 class LightComponent : public META_NS::IntroduceInterfaces<Component, ILight> {
29     META_OBJECT(LightComponent, ClassId::LightComponent, IntroduceInterfaces)
30 
31 public:
32     META_BEGIN_STATIC_DATA()
33     SCENE_STATIC_DYNINIT_PROPERTY_DATA(ILight, BASE_NS::Color, Color, "LightComponent.color")
34     SCENE_STATIC_PROPERTY_DATA(ILight, float, Intensity, "LightComponent.intensity")
35     SCENE_STATIC_PROPERTY_DATA(ILight, float, NearPlane, "LightComponent.nearPlane")
36     SCENE_STATIC_PROPERTY_DATA(ILight, bool, ShadowEnabled, "LightComponent.shadowEnabled")
37     SCENE_STATIC_PROPERTY_DATA(ILight, float, ShadowStrength, "LightComponent.shadowStrength")
38     SCENE_STATIC_PROPERTY_DATA(ILight, float, ShadowDepthBias, "LightComponent.shadowDepthBias")
39     SCENE_STATIC_PROPERTY_DATA(ILight, float, ShadowNormalBias, "LightComponent.shadowNormalBias")
40     SCENE_STATIC_PROPERTY_DATA(ILight, float, SpotInnerAngle, "LightComponent.spotInnerAngle")
41     SCENE_STATIC_PROPERTY_DATA(ILight, float, SpotOuterAngle, "LightComponent.spotOuterAngle")
42     SCENE_STATIC_PROPERTY_DATA(ILight, LightType, Type, "LightComponent.type")
43     SCENE_STATIC_PROPERTY_DATA(ILight, BASE_NS::Math::Vec4, AdditionalFactor, "LightComponent.additionalFactor")
44     SCENE_STATIC_PROPERTY_DATA(ILight, uint64_t, LightLayerMask, "LightComponent.lightLayerMask")
45     SCENE_STATIC_PROPERTY_DATA(ILight, uint64_t, ShadowLayerMask, "LightComponent.shadowLayerMask")
46     META_END_STATIC_DATA()
47 
48     META_IMPLEMENT_PROPERTY(BASE_NS::Color, Color)
49     META_IMPLEMENT_PROPERTY(float, Intensity)
50     META_IMPLEMENT_PROPERTY(float, NearPlane)
51     META_IMPLEMENT_PROPERTY(bool, ShadowEnabled)
52     META_IMPLEMENT_PROPERTY(float, ShadowStrength)
53     META_IMPLEMENT_PROPERTY(float, ShadowDepthBias)
54     META_IMPLEMENT_PROPERTY(float, ShadowNormalBias)
55     META_IMPLEMENT_PROPERTY(float, SpotInnerAngle)
56     META_IMPLEMENT_PROPERTY(float, SpotOuterAngle)
57     META_IMPLEMENT_PROPERTY(LightType, Type)
58     META_IMPLEMENT_PROPERTY(BASE_NS::Math::Vec4, AdditionalFactor)
59     META_IMPLEMENT_PROPERTY(uint64_t, LightLayerMask)
60     META_IMPLEMENT_PROPERTY(uint64_t, ShadowLayerMask)
61 
62     bool InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path) override;
63 
64 public:
65     BASE_NS::string GetName() const override;
66 };
67 
68 SCENE_END_NAMESPACE()
69 
70 #endif
71