1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 #ifndef SCENE_SRC_CORE_INTF_INTERNAL_RAYCAST_H
16 #define SCENE_SRC_CORE_INTF_INTERNAL_RAYCAST_H
17
18 #include <scene/base/types.h>
19 #include <scene/ext/intf_ecs_object.h>
20 #include <scene/interface/intf_camera.h>
21 #include <scene/interface/intf_raycast.h>
22
SCENE_BEGIN_NAMESPACE()23 SCENE_BEGIN_NAMESPACE()
24
25 class IInternalRayCast : public CORE_NS::IInterface {
26 META_INTERFACE(CORE_NS::IInterface, IInternalRayCast, "b525366f-7b21-4431-8e6c-d423d6e9350d")
27 public:
28 virtual NodeHits CastRay(
29 const BASE_NS::Math::Vec3& pos, const BASE_NS::Math::Vec3& dir, const RayCastOptions& options) const = 0;
30 virtual NodeHits CastRay(
31 const IEcsObject::ConstPtr& entity, const BASE_NS::Math::Vec2& pos, const RayCastOptions& options) const = 0;
32 virtual BASE_NS::Math::Vec3 ScreenPositionToWorld(
33 const IEcsObject::ConstPtr& entity, const BASE_NS::Math::Vec3& pos) const = 0;
34 virtual BASE_NS::Math::Vec3 WorldPositionToScreen(
35 const IEcsObject::ConstPtr& entity, const BASE_NS::Math::Vec3& pos) const = 0;
36 };
37
38 SCENE_END_NAMESPACE()
39
40 #endif
41