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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #ifndef SCENE_SRC_CORE_INTF_INTERNAL_RAYCAST_H
16 #define SCENE_SRC_CORE_INTF_INTERNAL_RAYCAST_H
17 
18 #include <scene/base/types.h>
19 #include <scene/ext/intf_ecs_object.h>
20 #include <scene/interface/intf_camera.h>
21 #include <scene/interface/intf_raycast.h>
22 
SCENE_BEGIN_NAMESPACE()23 SCENE_BEGIN_NAMESPACE()
24 
25 class IInternalRayCast : public CORE_NS::IInterface {
26     META_INTERFACE(CORE_NS::IInterface, IInternalRayCast, "b525366f-7b21-4431-8e6c-d423d6e9350d")
27 public:
28     virtual NodeHits CastRay(
29         const BASE_NS::Math::Vec3& pos, const BASE_NS::Math::Vec3& dir, const RayCastOptions& options) const = 0;
30     virtual NodeHits CastRay(
31         const IEcsObject::ConstPtr& entity, const BASE_NS::Math::Vec2& pos, const RayCastOptions& options) const = 0;
32     virtual BASE_NS::Math::Vec3 ScreenPositionToWorld(
33         const IEcsObject::ConstPtr& entity, const BASE_NS::Math::Vec3& pos) const = 0;
34     virtual BASE_NS::Math::Vec3 WorldPositionToScreen(
35         const IEcsObject::ConstPtr& entity, const BASE_NS::Math::Vec3& pos) const = 0;
36 };
37 
38 SCENE_END_NAMESPACE()
39 
40 #endif
41