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1 // Copyright 2021 The gRPC Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef GRPC_SRC_CORE_LIB_EVENT_ENGINE_DEFAULT_EVENT_ENGINE_H
16 #define GRPC_SRC_CORE_LIB_EVENT_ENGINE_DEFAULT_EVENT_ENGINE_H
17 
18 #include <grpc/event_engine/event_engine.h>
19 #include <grpc/support/port_platform.h>
20 
21 #include <memory>
22 
23 #include "src/core/config/core_configuration.h"
24 #include "src/core/util/debug_location.h"
25 
26 namespace grpc_event_engine {
27 namespace experimental {
28 
29 /// Access the shared global EventEngine instance.
30 ///
31 /// GetDefaultEventEngine is a lazy thing: either a shared global EventEngine
32 /// instance exists and will be returned, or that shared global instance will be
33 /// created and returned. The returned shared_ptr<EventEngine>'s life is
34 /// determined by the shared_ptr, and therefore EventEngines may be created and
35 /// destroyed multiple times through the life of your gRPC process, there is no
36 /// guarantee of one persistent global instance like in iomgr.
37 ///
38 /// Why would we do this? To begin with, users may provide their own EventEngine
39 /// instances on channel or server creation; if they do that, there is some
40 /// chance that a default EventEngine instance will not have to be created, and
41 /// applications will not have to pay the (probably small) price of
42 /// instantiating an engine they do not own. The other major consideration is
43 /// that gRPC shutdown is likely going away. Without a well-defined point at
44 /// which a persistent global EventEngine instance can safely be shut down, we
45 /// risk undefined behavior and various documented breakages if the engine is
46 /// not shut down cleanly before the process exits. Therefore, allowing the
47 /// EventEngine lifetimes to be determined by the scopes in which they are
48 /// needed is a fine solution.
49 ///
50 /// If you're writing code that needs an EventEngine, prefer 1) getting the
51 /// EventEngine from somewhere it is already cached - preconditioned
52 /// ChannelArgs, or the channel stack for example - or 2) if not otherwise
53 /// available, call \a GetDefaultEventEngine and save that shared_ptr to ensure
54 /// the Engine's lifetime is at least as long as you need it to be.
55 std::shared_ptr<EventEngine> GetDefaultEventEngine(
56     grpc_core::SourceLocation location = grpc_core::SourceLocation());
57 
58 /// On ingress, ensure that an EventEngine exists in channel args via
59 /// preconditioning.
60 void RegisterEventEngineChannelArgPreconditioning(
61     grpc_core::CoreConfiguration::Builder* builder);
62 
63 }  // namespace experimental
64 }  // namespace grpc_event_engine
65 
66 #endif  // GRPC_SRC_CORE_LIB_EVENT_ENGINE_DEFAULT_EVENT_ENGINE_H
67