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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <3d/ecs/components/render_configuration_component.h>
17 #include <core/property/property_types.h>
18 
19 #include "ComponentTools/base_manager.h"
20 #include "ComponentTools/base_manager.inl"
21 
22 #define IMPLEMENT_MANAGER
23 #include <core/property_tools/property_macros.h>
24 
25 CORE_BEGIN_NAMESPACE()
26 using CORE3D_NS::RenderConfigurationComponent;
27 
28 // Extend propertysystem with the enums
29 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowType);
30 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowQuality);
31 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowSmoothness);
32 
33 // Declare their metadata
34 ENUM_TYPE_METADATA(RenderConfigurationComponent::SceneShadowType, ENUM_VALUE(PCF, "PCF (Percentage Closer Filtering)"),
35     ENUM_VALUE(VSM, "VSM (Variance Shadow Maps)"))
36 
37 ENUM_TYPE_METADATA(RenderConfigurationComponent::SceneShadowQuality, ENUM_VALUE(LOW, "Low"),
38     ENUM_VALUE(NORMAL, "Normal"), ENUM_VALUE(HIGH, "High"), ENUM_VALUE(ULTRA, "Ultra"))
39 
40 ENUM_TYPE_METADATA(RenderConfigurationComponent::SceneShadowSmoothness, ENUM_VALUE(HARD, "Hard"),
41     ENUM_VALUE(NORMAL, "Normal"), ENUM_VALUE(SOFT, "Soft"))
42 
43 ENUM_TYPE_METADATA(RenderConfigurationComponent::SceneRenderingFlagBits, ENUM_VALUE(CREATE_RNGS_BIT, "Create RNGs"))
44 CORE_END_NAMESPACE()
45 
46 CORE3D_BEGIN_NAMESPACE()
47 using BASE_NS::array_view;
48 using BASE_NS::countof;
49 
50 using CORE_NS::BaseManager;
51 using CORE_NS::IComponentManager;
52 using CORE_NS::IEcs;
53 using CORE_NS::Property;
54 using CORE_NS::PropertyFlags;
55 
56 class RenderConfigurationComponentManager final
57     : public BaseManager<RenderConfigurationComponent, IRenderConfigurationComponentManager> {
58     BEGIN_PROPERTY(RenderConfigurationComponent, componentMetaData_)
59 #include <3d/ecs/components/render_configuration_component.h>
60     END_PROPERTY();
61 
62 public:
RenderConfigurationComponentManager(IEcs & ecs)63     explicit RenderConfigurationComponentManager(IEcs& ecs)
64         : BaseManager<RenderConfigurationComponent, IRenderConfigurationComponentManager>(
65               ecs, CORE_NS::GetName<RenderConfigurationComponent>(), 1U)
66     {}
67 
68     ~RenderConfigurationComponentManager() = default;
69 
PropertyCount() const70     size_t PropertyCount() const override
71     {
72         return BASE_NS::countof(componentMetaData_);
73     }
74 
MetaData(size_t index) const75     const Property* MetaData(size_t index) const override
76     {
77         if (index < BASE_NS::countof(componentMetaData_)) {
78             return &componentMetaData_[index];
79         }
80         return nullptr;
81     }
82 
MetaData() const83     array_view<const Property> MetaData() const override
84     {
85         return componentMetaData_;
86     }
87 };
88 
IRenderConfigurationComponentManagerInstance(IEcs & ecs)89 IComponentManager* IRenderConfigurationComponentManagerInstance(IEcs& ecs)
90 {
91     return new RenderConfigurationComponentManager(ecs);
92 }
93 
IRenderConfigurationComponentManagerDestroy(IComponentManager * instance)94 void IRenderConfigurationComponentManagerDestroy(IComponentManager* instance)
95 {
96     delete static_cast<RenderConfigurationComponentManager*>(instance);
97 }
98 CORE3D_END_NAMESPACE()
99