1 /*
2 * Copyright (c) 2025 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 #include "ge_log.h"
16 #include "ext/gex_flow_light_sweep_shader.h"
17 #include "ge_visual_effect_impl.h"
18 #include "ge_external_dynamic_loader.h"
19
20 namespace OHOS {
21 namespace Rosen {
22
CreateDynamicImpl(std::vector<std::pair<Drawing::Color,float>> & param)23 std::shared_ptr<GEXFlowLightSweepShader> GEXFlowLightSweepShader::CreateDynamicImpl(
24 std::vector<std::pair<Drawing::Color, float>>& param)
25 {
26 auto type = static_cast<uint32_t>(Drawing::GEVisualEffectImpl::FilterType::FLOW_LIGHT_SWEEP);
27 auto impl = GEExternalDynamicLoader::GetInstance().CreateGEXObjectByType(
28 type, sizeof(std::vector<std::pair<Drawing::Color, float>>), static_cast<void*>(¶m));
29 if (!impl) {
30 GE_LOGE("GEXFlowLightSweepShader::CreateDynamicImpl create object failed.");
31 return nullptr;
32 }
33 std::shared_ptr<GEXFlowLightSweepShader> dmShader(static_cast<GEXFlowLightSweepShader*>(impl));
34 return dmShader;
35 }
36
GetDescription() const37 const std::string GEXFlowLightSweepShader::GetDescription() const
38 {
39 return "GEXFlowLightSweepShader";
40 }
41
42 } // namespace Rosen
43 } // namespace OHOS
44