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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "ge_log.h"
16 #include "ext/gex_flow_light_sweep_shader.h"
17 #include "ge_visual_effect_impl.h"
18 #include "ge_external_dynamic_loader.h"
19 
20 namespace OHOS {
21 namespace Rosen {
22 
CreateDynamicImpl(std::vector<std::pair<Drawing::Color,float>> & param)23 std::shared_ptr<GEXFlowLightSweepShader> GEXFlowLightSweepShader::CreateDynamicImpl(
24     std::vector<std::pair<Drawing::Color, float>>& param)
25 {
26     auto type = static_cast<uint32_t>(Drawing::GEVisualEffectImpl::FilterType::FLOW_LIGHT_SWEEP);
27     auto impl = GEExternalDynamicLoader::GetInstance().CreateGEXObjectByType(
28         type, sizeof(std::vector<std::pair<Drawing::Color, float>>), static_cast<void*>(&param));
29     if (!impl) {
30         GE_LOGE("GEXFlowLightSweepShader::CreateDynamicImpl create object failed.");
31         return nullptr;
32     }
33     std::shared_ptr<GEXFlowLightSweepShader> dmShader(static_cast<GEXFlowLightSweepShader*>(impl));
34     return dmShader;
35 }
36 
GetDescription() const37 const std::string GEXFlowLightSweepShader::GetDescription() const
38 {
39     return "GEXFlowLightSweepShader";
40 }
41 
42 } // namespace Rosen
43 } // namespace OHOS
44