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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "shader_module_gles.h"
17 
18 #include <algorithm>
19 #include <cstdint>
20 
21 #include <base/containers/array_view.h>
22 #include <base/containers/fixed_string.h>
23 #include <base/containers/string.h>
24 #include <base/containers/string_view.h>
25 #include <base/containers/type_traits.h>
26 #include <base/math/vector.h>
27 #include <render/device/pipeline_layout_desc.h>
28 #include <render/namespace.h>
29 
30 #include "device/gpu_program_util.h"
31 #include "device/shader_manager.h"
32 #include "gles/spirv_cross_helpers_gles.h"
33 #include "util/log.h"
34 
35 using namespace BASE_NS;
36 
37 RENDER_BEGIN_NAMESPACE()
38 namespace {
Collect(const uint32_t set,const DescriptorSetLayoutBinding & binding,BASE_NS::vector<ShaderModulePlatformDataGLES::Bind> & sets)39 void Collect(const uint32_t set, const DescriptorSetLayoutBinding& binding,
40     BASE_NS::vector<ShaderModulePlatformDataGLES::Bind>& sets)
41 {
42     const auto name = "s" + to_string(set) + "_b" + to_string(binding.binding);
43     sets.push_back({ static_cast<uint8_t>(set), static_cast<uint8_t>(binding.binding),
44         static_cast<uint8_t>(binding.descriptorCount), string { name } });
45 }
46 
CollectRes(const PipelineLayout & pipeline,ShaderModulePlatformDataGLES & plat_)47 void CollectRes(const PipelineLayout& pipeline, ShaderModulePlatformDataGLES& plat_)
48 {
49     struct Bind {
50         uint8_t set;
51         uint8_t bind;
52     };
53     vector<Bind> samplers;
54     vector<Bind> images;
55     for (const auto& set : pipeline.descriptorSetLayouts) {
56         if (set.set != PipelineLayoutConstants::INVALID_INDEX) {
57             for (const auto& binding : set.bindings) {
58                 switch (binding.descriptorType) {
59                     case DescriptorType::CORE_DESCRIPTOR_TYPE_SAMPLER:
60                         samplers.push_back({ static_cast<uint8_t>(set.set), static_cast<uint8_t>(binding.binding) });
61                         break;
62                     case DescriptorType::CORE_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
63                         Collect(set.set, binding, plat_.cbSets);
64                         break;
65                     case DescriptorType::CORE_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
66                         images.push_back({ static_cast<uint8_t>(set.set), static_cast<uint8_t>(binding.binding) });
67                         break;
68                     case DescriptorType::CORE_DESCRIPTOR_TYPE_STORAGE_IMAGE:
69                         Collect(set.set, binding, plat_.ciSets);
70                         break;
71                     case DescriptorType::CORE_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
72                         [[fallthrough]];
73                     case DescriptorType::CORE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
74                         break;
75                     case DescriptorType::CORE_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
76                         Collect(set.set, binding, plat_.ubSets);
77                         break;
78                     case DescriptorType::CORE_DESCRIPTOR_TYPE_STORAGE_BUFFER:
79                         Collect(set.set, binding, plat_.sbSets);
80                         break;
81                     case DescriptorType::CORE_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
82                         [[fallthrough]];
83                     case DescriptorType::CORE_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
84                         break;
85                     case DescriptorType::CORE_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
86                         Collect(set.set, binding, plat_.siSets);
87                         break;
88                     case DescriptorType::CORE_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE:
89                         [[fallthrough]];
90                     case DescriptorType::CORE_DESCRIPTOR_TYPE_MAX_ENUM:
91                         break;
92                 }
93             }
94         }
95     }
96     for (const auto& sBinding : samplers) {
97         for (const auto& iBinding : images) {
98             const auto name = "s" + to_string(iBinding.set) + "_b" + to_string(iBinding.bind) + "_s" +
99                               to_string(sBinding.set) + "_b" + to_string(sBinding.bind);
100             plat_.combSets.push_back({ sBinding.set, sBinding.bind, iBinding.set, iBinding.bind, string { name } });
101         }
102     }
103 }
104 
CreateSpecInfos(array_view<const ShaderSpecialization::Constant> constants,vector<Gles::SpecConstantInfo> & outSpecInfo)105 void CreateSpecInfos(
106     array_view<const ShaderSpecialization::Constant> constants, vector<Gles::SpecConstantInfo>& outSpecInfo)
107 {
108     static_assert(static_cast<uint32_t>(Gles::SpecConstantInfo::Types::BOOL) ==
109                   static_cast<uint32_t>(ShaderSpecialization::Constant::Type::BOOL));
110     for (const auto& constant : constants) {
111         Gles::SpecConstantInfo info { static_cast<Gles::SpecConstantInfo::Types>(constant.type), constant.id, 1U, 1U,
112             {} };
113         outSpecInfo.push_back(info);
114     }
115 }
116 
SortSets(PipelineLayout & pipelineLayout)117 void SortSets(PipelineLayout& pipelineLayout)
118 {
119     for (auto& currSet : pipelineLayout.descriptorSetLayouts) {
120         if (currSet.set != PipelineLayoutConstants::INVALID_INDEX) {
121             std::sort(currSet.bindings.begin(), currSet.bindings.end(),
122                 [](auto const& lhs, auto const& rhs) { return (lhs.binding < rhs.binding); });
123         }
124     }
125 }
126 } // namespace
127 struct Reader {
128     const uint8_t* ptr;
GetUint8Reader129     uint8_t GetUint8()
130     {
131         return *ptr++;
132     }
133 
GetUint16Reader134     uint16_t GetUint16()
135     {
136         const auto value = static_cast<uint16_t>(*ptr | (*(ptr + 1) << 8));
137         ptr += sizeof(uint16_t);
138         return value;
139     }
GetUint32Reader140     uint32_t GetUint32()
141     {
142         const auto value =
143             static_cast<uint32_t>(*ptr | (*(ptr + 1) << 8) | ((*(ptr + 2)) << 16) | ((*(ptr + 3)) << 24));
144         ptr += sizeof(uint32_t);
145         return value;
146     }
GetStringViewReader147     string_view GetStringView()
148     {
149         string_view value;
150         const uint16_t len = GetUint16();
151         value = string_view(static_cast<const char*>(static_cast<const void*>(ptr)), len);
152         ptr += len;
153         return value;
154     }
155 };
156 template<typename ShaderBase>
ProcessShaderModule(ShaderBase & me,const ShaderModuleCreateInfo & createInfo)157 void ProcessShaderModule(ShaderBase& me, const ShaderModuleCreateInfo& createInfo)
158 {
159     me.pipelineLayout_ = createInfo.reflectionData.GetPipelineLayout();
160     if (me.shaderStageFlags_ & CORE_SHADER_STAGE_VERTEX_BIT) {
161         me.vertexInputAttributeDescriptions_ = createInfo.reflectionData.GetInputDescriptions();
162         me.vertexInputBindingDescriptions_.reserve(me.vertexInputAttributeDescriptions_.size());
163         for (const auto& attrib : me.vertexInputAttributeDescriptions_) {
164             VertexInputDeclaration::VertexInputBindingDescription bindingDesc;
165             bindingDesc.binding = attrib.binding;
166             bindingDesc.stride = GpuProgramUtil::FormatByteSize(attrib.format);
167             bindingDesc.vertexInputRate = VertexInputRate::CORE_VERTEX_INPUT_RATE_VERTEX;
168             me.vertexInputBindingDescriptions_.push_back(bindingDesc);
169         }
170         me.vidv_.bindingDescriptions = { me.vertexInputBindingDescriptions_.data(),
171             me.vertexInputBindingDescriptions_.size() };
172         me.vidv_.attributeDescriptions = { me.vertexInputAttributeDescriptions_.data(),
173             me.vertexInputAttributeDescriptions_.size() };
174     }
175 
176     if (me.shaderStageFlags_ & CORE_SHADER_STAGE_COMPUTE_BIT) {
177         const Math::UVec3 tgs = createInfo.reflectionData.GetLocalSize();
178         me.stg_.x = tgs.x;
179         me.stg_.y = tgs.y;
180         me.stg_.z = tgs.z;
181     }
182     if (auto* ptr = createInfo.reflectionData.GetPushConstants(); ptr) {
183         Reader read { ptr };
184         const auto constants = read.GetUint8();
185         for (uint8_t i = 0U; i < constants; ++i) {
186             Gles::PushConstantReflection refl;
187             refl.type = read.GetUint32();
188             refl.offset = read.GetUint16();
189             refl.size = read.GetUint16();
190             refl.arraySize = read.GetUint16();
191             refl.arrayStride = read.GetUint16();
192             refl.matrixStride = read.GetUint16();
193             refl.name = "CORE_PC_0";
194             refl.name += read.GetStringView();
195             refl.stage = me.shaderStageFlags_;
196             me.plat_.infos.push_back(move(refl));
197         }
198     }
199 
200     me.constants_ = createInfo.reflectionData.GetSpecializationConstants();
201     me.sscv_.constants = { me.constants_.data(), me.constants_.size() };
202     CollectRes(me.pipelineLayout_, me.plat_);
203     CreateSpecInfos(me.constants_, me.specInfo_);
204     // sort bindings inside sets (and count them)
205     SortSets(me.pipelineLayout_);
206 
207     me.source_.assign(
208         static_cast<const char*>(static_cast<const void*>(createInfo.spvData.data())), createInfo.spvData.size());
209 }
210 
211 template<typename ShaderBase>
SpecializeShaderModule(const ShaderBase & base,const ShaderSpecializationConstantDataView & specData)212 string SpecializeShaderModule(const ShaderBase& base, const ShaderSpecializationConstantDataView& specData)
213 {
214     return Gles::Specialize(base.shaderStageFlags_, base.source_, base.constants_, specData);
215 }
216 
ShaderModuleGLES(Device & device,const ShaderModuleCreateInfo & createInfo)217 ShaderModuleGLES::ShaderModuleGLES(Device& device, const ShaderModuleCreateInfo& createInfo)
218     : device_(device), shaderStageFlags_(createInfo.shaderStageFlags)
219 {
220     if (createInfo.reflectionData.IsValid() &&
221         (shaderStageFlags_ &
222             (CORE_SHADER_STAGE_VERTEX_BIT | CORE_SHADER_STAGE_FRAGMENT_BIT | CORE_SHADER_STAGE_COMPUTE_BIT))) {
223         ProcessShaderModule(*this, createInfo);
224     } else {
225         PLUGIN_LOG_E("invalid shader stages or invalid reflection data for shader module, invalid shader module");
226     }
227 }
228 
229 ShaderModuleGLES::~ShaderModuleGLES() = default;
230 
GetShaderStageFlags() const231 ShaderStageFlags ShaderModuleGLES::GetShaderStageFlags() const
232 {
233     return shaderStageFlags_;
234 }
235 
GetGLSL(const ShaderSpecializationConstantDataView & specData) const236 string ShaderModuleGLES::GetGLSL(const ShaderSpecializationConstantDataView& specData) const
237 {
238     return SpecializeShaderModule(*this, specData);
239 }
240 
GetPlatformData() const241 const ShaderModulePlatformData& ShaderModuleGLES::GetPlatformData() const
242 {
243     return plat_;
244 }
245 
GetPipelineLayout() const246 const PipelineLayout& ShaderModuleGLES::GetPipelineLayout() const
247 {
248     return pipelineLayout_;
249 }
250 
GetSpecilization() const251 ShaderSpecializationConstantView ShaderModuleGLES::GetSpecilization() const
252 {
253     return sscv_;
254 }
255 
GetVertexInputDeclaration() const256 VertexInputDeclarationView ShaderModuleGLES::GetVertexInputDeclaration() const
257 {
258     return vidv_;
259 }
260 
GetThreadGroupSize() const261 ShaderThreadGroup ShaderModuleGLES::GetThreadGroupSize() const
262 {
263     return stg_;
264 }
265 RENDER_END_NAMESPACE()
266