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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "shader_state_loader.h"
17 
18 #include <base/containers/string.h>
19 #include <core/io/intf_file_manager.h>
20 #include <core/namespace.h>
21 
22 #include "shader_state_loader_util.h"
23 #include "util/log.h"
24 
25 using namespace BASE_NS;
26 using namespace CORE_NS;
27 
28 RENDER_BEGIN_NAMESPACE()
29 namespace {
LoadImpl(const string_view jsonString)30 ShaderStateLoaderUtil::ShaderStateResult LoadImpl(const string_view jsonString)
31 {
32     const auto json = json::parse(jsonString.data());
33     if (json) {
34         ShaderStateLoaderUtil::ShaderStateResult ssr = ShaderStateLoaderUtil::LoadStates(json);
35         return ssr;
36     } else {
37         return ShaderStateLoaderUtil::ShaderStateResult { ShaderStateLoader::LoadResult { "Invalid json file." }, {} };
38     }
39 }
40 } // namespace
41 
Load(IFileManager & fileManager,const string_view uri)42 ShaderStateLoader::LoadResult ShaderStateLoader::Load(IFileManager& fileManager, const string_view uri)
43 {
44     uri_ = uri;
45     IFile::Ptr file = fileManager.OpenFile(uri);
46     if (!file) {
47         PLUGIN_LOG_D("Error loading '%s'", uri_.c_str());
48         return LoadResult("Failed to open file.");
49     }
50 
51     const uint64_t byteLength = file->GetLength();
52 
53     string raw;
54     raw.resize(static_cast<size_t>(byteLength));
55 
56     if (file->Read(raw.data(), byteLength) != byteLength) {
57         PLUGIN_LOG_D("Error loading '%s'", uri_.c_str());
58         return LoadResult("Failed to read file.");
59     }
60 
61     ShaderStateLoaderUtil::ShaderStateResult ssr = RENDER_NS::LoadImpl(string_view(raw));
62     graphicsStates_ = move(ssr.states.states);
63     graphicsStateVariantData_ = move(ssr.states.variantData);
64 
65     return ssr.res;
66 }
67 
GetUri() const68 string_view ShaderStateLoader::GetUri() const
69 {
70     return uri_;
71 }
72 
GetGraphicsStateVariantData() const73 array_view<const IShaderManager::ShaderStateLoaderVariantData> ShaderStateLoader::GetGraphicsStateVariantData() const
74 {
75     return graphicsStateVariantData_;
76 }
77 
GetGraphicsStates() const78 array_view<const GraphicsState> ShaderStateLoader::GetGraphicsStates() const
79 {
80     return graphicsStates_;
81 }
82 
83 RENDER_END_NAMESPACE()
84