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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "native_fence.h"
17 #include "sync_fence.h"
18 
19 using namespace OHOS;
20 
OH_NativeFence_Wait(int fenceFd,uint32_t timeout)21 bool OH_NativeFence_Wait(int fenceFd, uint32_t timeout)
22 {
23     if (fenceFd < 0 || timeout == 0) {
24         return false;
25     }
26     int dupFd = dup(fenceFd);
27     if (dupFd < 0) {
28         return false;
29     }
30     sptr<SyncFence> fence = new SyncFence(dupFd);
31     if (fence == nullptr) {
32         close(dupFd);
33         return false;
34     }
35 
36     bool result = fence->Wait(timeout) == 0 ? true : false;
37     return result;
38 }
39 
OH_NativeFence_WaitForever(int fenceFd)40 bool OH_NativeFence_WaitForever(int fenceFd)
41 {
42     if (fenceFd < 0) {
43         return false;
44     }
45     int dupFd = dup(fenceFd);
46     if (dupFd < 0) {
47         return false;
48     }
49     sptr<SyncFence> fence = new SyncFence(dupFd);
50     if (fence == nullptr) {
51         close(dupFd);
52         return false;
53     }
54 
55     bool result = fence->Wait(-1) == 0 ? true : false;
56     return result;
57 }
58 
OH_NativeFence_IsValid(int fenceFd)59 bool OH_NativeFence_IsValid(int fenceFd)
60 {
61     if (fenceFd < 0) {
62         return false;
63     }
64 
65     return true;
66 }
67 
OH_NativeFence_Close(int fenceFd)68 void OH_NativeFence_Close(int fenceFd)
69 {
70     if (fenceFd < 0) {
71         return;
72     }
73 
74     close(fenceFd);
75 }