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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SCENE_SRC_NODE_MESH_NODE_H
17 #define SCENE_SRC_NODE_MESH_NODE_H
18 
19 #include <scene/ext/intf_create_entity.h>
20 #include <scene/interface/intf_mesh.h>
21 
22 #include "component/mesh_component.h"
23 #include "mesh/mesh.h"
24 #include "node.h"
25 
SCENE_BEGIN_NAMESPACE()26 SCENE_BEGIN_NAMESPACE()
27 
28 class MeshNode : public META_NS::IntroduceInterfaces<Node, IMesh, IMeshAccess, ICreateEntity, IMorphAccess> {
29     META_OBJECT(MeshNode, ClassId::MeshNode, IntroduceInterfaces)
30 
31 public:
32     META_BEGIN_STATIC_DATA()
33     META_STATIC_FORWARDED_PROPERTY_DATA(IMesh, BASE_NS::Math::Vec3, AABBMin)
34     META_STATIC_FORWARDED_PROPERTY_DATA(IMesh, BASE_NS::Math::Vec3, AABBMax)
35     META_STATIC_FORWARDED_ARRAY_PROPERTY_DATA(IMesh, ISubMesh::Ptr, SubMeshes)
36     META_STATIC_PROPERTY_DATA(IMorphAccess, IMorpher::Ptr, Morpher)
37     META_END_STATIC_DATA()
38 
39     META_FORWARD_READONLY_PROPERTY(BASE_NS::Math::Vec3, AABBMin, mesh_->AABBMin())
40     META_FORWARD_READONLY_PROPERTY(BASE_NS::Math::Vec3, AABBMax, mesh_->AABBMax())
41     META_FORWARD_READONLY_ARRAY_PROPERTY(ISubMesh::Ptr, SubMeshes, mesh_->SubMeshes())
42     META_IMPLEMENT_READONLY_PROPERTY(IMorpher::Ptr, Morpher)
43 
44     Future<bool> SetMesh(const IMesh::Ptr&) override;
45     Future<IMesh::Ptr> GetMesh() const override;
46 
47     bool SetEcsObject(const IEcsObject::Ptr&) override;
48 
49 public:
50     CORE_NS::Entity CreateEntity(const IInternalScene::Ptr& scene) override;
51     void SetOwnedEntity(CORE_NS::Entity ent);
52 
53 private:
54     bool Init(const IInternalRenderMesh::Ptr&);
55     bool Init(const IEcsObject::Ptr&);
56 
57 private:
58     IMesh::Ptr mesh_;
59 };
60 
61 SCENE_END_NAMESPACE()
62 
63 #endif
64