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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "render_node_bloom.h"
17 
18 #include <base/math/vector.h>
19 #include <render/datastore/intf_render_data_store_manager.h>
20 #include <render/datastore/intf_render_data_store_pod.h>
21 #include <render/datastore/render_data_store_render_pods.h>
22 #include <render/device/intf_gpu_resource_manager.h>
23 #include <render/intf_render_context.h>
24 #include <render/namespace.h>
25 #include <render/nodecontext/intf_node_context_descriptor_set_manager.h>
26 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
27 #include <render/nodecontext/intf_render_command_list.h>
28 #include <render/nodecontext/intf_render_node_context_manager.h>
29 #include <render/nodecontext/intf_render_node_parser_util.h>
30 #include <render/nodecontext/intf_render_node_util.h>
31 
32 #include "core/plugin/intf_class_factory.h"
33 #include "datastore/render_data_store_pod.h"
34 #include "postprocesses/render_post_process_bloom.h"
35 #include "util/log.h"
36 
37 // shaders
38 #include <render/shaders/common/render_post_process_structs_common.h>
39 
40 using namespace BASE_NS;
41 using namespace CORE_NS;
42 
43 RENDER_BEGIN_NAMESPACE()
44 namespace {
GetBindableImage(const RenderNodeResource & res)45 inline BindableImage GetBindableImage(const RenderNodeResource& res)
46 {
47     return BindableImage { res.handle, res.mip, res.layer, ImageLayout::CORE_IMAGE_LAYOUT_UNDEFINED, res.secondHandle };
48 }
49 } // namespace
50 
InitNode(IRenderNodeContextManager & renderNodeContextMgr)51 void RenderNodeBloom::InitNode(IRenderNodeContextManager& renderNodeContextMgr)
52 {
53     valid_ = true;
54 
55     renderNodeContextMgr_ = &renderNodeContextMgr;
56     ParseRenderNodeInputs();
57     CreatePostProcessInterface();
58 
59     if (jsonInputs_.renderDataStore.dataStoreName.empty()) {
60         PLUGIN_LOG_E("RenderNodeBloom: render data store configuration not set in render node graph");
61     }
62     if (jsonInputs_.renderDataStore.typeName != RenderDataStorePod::TYPE_NAME) {
63         PLUGIN_LOG_E("RenderNodeBloom: render data store type name not supported (%s != %s)",
64             jsonInputs_.renderDataStore.typeName.data(), RenderDataStorePod::TYPE_NAME);
65         valid_ = false;
66     }
67 
68     if (ppRenderBloomInterface_.postProcessNode) {
69         ppRenderBloomInterface_.postProcessNode->Init(ppRenderBloomInterface_.postProcess, *renderNodeContextMgr_);
70     }
71 
72     renderNodeContextMgr.GetDescriptorSetManager().ResetAndReserve(
73         ppRenderBloomInterface_.postProcessNode->GetRenderDescriptorCounts());
74 }
75 
PreExecuteFrame()76 void RenderNodeBloom::PreExecuteFrame()
77 {
78     if (!valid_) {
79         return;
80     }
81 
82     const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil();
83     if (jsonInputs_.hasChangeableResourceHandles) {
84         inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources);
85     }
86     ProcessPostProcessConfiguration(renderNodeContextMgr_->GetRenderDataStoreManager());
87 
88     RenderPostProcessBloom& pp = static_cast<RenderPostProcessBloom&>(*ppRenderBloomInterface_.postProcess);
89     pp.propertiesData.bloomConfiguration = ppConfig_.bloomConfiguration;
90     pp.propertiesData.enabled = ((ppConfig_.enableFlags & PostProcessConfiguration::ENABLE_BLOOM_BIT) > 0);
91 
92     RenderPostProcessBloomNode& ppNode =
93         static_cast<RenderPostProcessBloomNode&>(*ppRenderBloomInterface_.postProcessNode);
94     ppNode.nodeInputsData.input = GetBindableImage(inputResources_.customInputImages[0]);
95     ppNode.nodeOutputsData.output = GetBindableImage(inputResources_.customOutputImages[0]);
96 
97     ppRenderBloomInterface_.postProcessNode->PreExecute();
98 }
99 
ExecuteFrame(IRenderCommandList & cmdList)100 void RenderNodeBloom::ExecuteFrame(IRenderCommandList& cmdList)
101 {
102     if (!valid_) {
103         return;
104     }
105 
106     ppRenderBloomInterface_.postProcessNode->Execute(cmdList);
107 }
108 
CreatePostProcessInterface()109 void RenderNodeBloom::CreatePostProcessInterface()
110 {
111     auto* renderClassFactory = renderNodeContextMgr_->GetRenderContext().GetInterface<IClassFactory>();
112     if (renderClassFactory) {
113         auto CreatePostProcessInterface = [&](const auto uid, auto& pp, auto& ppNode) {
114             if (pp = CreateInstance<IRenderPostProcess>(*renderClassFactory, uid); pp) {
115                 ppNode = CreateInstance<IRenderPostProcessNode>(*renderClassFactory, pp->GetRenderPostProcessNodeUid());
116             }
117         };
118 
119         CreatePostProcessInterface(
120             RenderPostProcessBloom::UID, ppRenderBloomInterface_.postProcess, ppRenderBloomInterface_.postProcessNode);
121     }
122     if (!(ppRenderBloomInterface_.postProcess && ppRenderBloomInterface_.postProcess)) {
123         valid_ = false;
124     }
125 }
126 
GetExecuteFlags() const127 IRenderNode::ExecuteFlags RenderNodeBloom::GetExecuteFlags() const
128 {
129     // At the moment bloom needs typically copy even though it would not be in use
130     return ExecuteFlagBits::EXECUTE_FLAG_BITS_DEFAULT;
131 }
132 
ProcessPostProcessConfiguration(const IRenderNodeRenderDataStoreManager & dataStoreMgr)133 void RenderNodeBloom::ProcessPostProcessConfiguration(const IRenderNodeRenderDataStoreManager& dataStoreMgr)
134 {
135     if (!jsonInputs_.renderDataStore.dataStoreName.empty()) {
136         if (const IRenderDataStore* ds = dataStoreMgr.GetRenderDataStore(jsonInputs_.renderDataStore.dataStoreName);
137             ds) {
138             if (jsonInputs_.renderDataStore.typeName == RenderDataStorePod::TYPE_NAME) {
139                 auto const dataStore = static_cast<const IRenderDataStorePod*>(ds);
140                 auto const dataView = dataStore->Get(jsonInputs_.renderDataStore.configurationName);
141                 if (dataView.data() && (dataView.size_bytes() == sizeof(PostProcessConfiguration))) {
142                     ppConfig_ = *((const PostProcessConfiguration*)dataView.data());
143                 }
144             }
145         }
146     }
147 }
148 
ParseRenderNodeInputs()149 void RenderNodeBloom::ParseRenderNodeInputs()
150 {
151     const IRenderNodeParserUtil& parserUtil = renderNodeContextMgr_->GetRenderNodeParserUtil();
152     const auto jsonVal = renderNodeContextMgr_->GetNodeJson();
153     jsonInputs_.resources = parserUtil.GetInputResources(jsonVal, "resources");
154     jsonInputs_.renderDataStore = parserUtil.GetRenderDataStore(jsonVal, "renderDataStore");
155 
156     const auto& renderNodeUtil = renderNodeContextMgr_->GetRenderNodeUtil();
157     inputResources_ = renderNodeUtil.CreateInputResources(jsonInputs_.resources);
158 }
159 
160 // for plugin / factory interface
Create()161 IRenderNode* RenderNodeBloom::Create()
162 {
163     return new RenderNodeBloom();
164 }
165 
Destroy(IRenderNode * instance)166 void RenderNodeBloom::Destroy(IRenderNode* instance)
167 {
168     delete static_cast<RenderNodeBloom*>(instance);
169 }
170 RENDER_END_NAMESPACE()
171