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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "gpu_query_manager.h"
17 
18 #include <cstdint>
19 
20 #include <base/containers/string_view.h>
21 #include <render/namespace.h>
22 
23 #include "device/gpu_resource_handle_util.h"
24 #include "perf/gpu_query.h"
25 #include "util/log.h"
26 
27 using namespace BASE_NS;
28 
RENDER_BEGIN_NAMESPACE()29 RENDER_BEGIN_NAMESPACE()
30 EngineResourceHandle GpuQueryManager::Create(const string_view name, unique_ptr<GpuQuery> gpuQuery)
31 {
32     PLUGIN_ASSERT(nameToHandle_.count(name) == 0 && "not an unique gpu query name");
33 
34     resources_.push_back(move(gpuQuery));
35     const uint32_t index = (uint32_t)resources_.size() - 1;
36 
37     const EngineResourceHandle handle =
38         RenderHandleUtil::CreateEngineResourceHandle(RenderHandleType::UNDEFINED, index, 0);
39     nameToHandle_[name] = handle;
40     return handle;
41 }
42 
GetGpuHandle(const string_view name) const43 EngineResourceHandle GpuQueryManager::GetGpuHandle(const string_view name) const
44 {
45     PLUGIN_ASSERT(nameToHandle_.count(name) > 0 && "gpu query name not found");
46 
47     const auto iter = nameToHandle_.find(name);
48     if (iter != nameToHandle_.cend()) {
49         return iter->second;
50     } else {
51         return {};
52     }
53 }
54 
Get(const EngineResourceHandle handle) const55 GpuQuery* GpuQueryManager::Get(const EngineResourceHandle handle) const
56 {
57     const uint32_t index = RenderHandleUtil::GetIndexPart(handle);
58     PLUGIN_ASSERT(index < (uint32_t)resources_.size() && "gpu query name not found");
59 
60     if (index < (uint32_t)resources_.size()) {
61         return resources_[index].get();
62     } else {
63         return nullptr;
64     }
65 }
66 RENDER_END_NAMESPACE()
67