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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "bloom.h"
17 
18 #include <3d/ecs/components/post_process_component.h>
19 #include <render/device/intf_gpu_resource_manager.h>
20 
21 #include "entity_converting_value.h"
22 
23 META_TYPE(RENDER_NS::RenderHandle)
24 
25 SCENE_BEGIN_NAMESPACE()
26 namespace {
27 
28 struct RenderHandleImageConverter {
29     using SourceType = IImage::Ptr;
30     using TargetType = RENDER_NS::RenderHandle;
31 
RenderHandleImageConverter__anona536a0280111::RenderHandleImageConverter32     RenderHandleImageConverter(IInternalScene::Ptr scene) : scene_(scene) {}
33 
ConvertToSource__anona536a0280111::RenderHandleImageConverter34     SourceType ConvertToSource(META_NS::IAny& any, const TargetType& v) const
35     {
36         auto p = META_NS::GetPointer<IImage>(any);
37         if (auto scene = scene_.lock()) {
38             if (RENDER_NS::RenderHandleUtil::IsValid(v)) {
39                 scene
40                     ->AddTask([&] {
41                         if (!p) {
42                             p = interface_pointer_cast<IImage>(scene->CreateObject(ClassId::Image));
43                         }
44                         if (auto i = interface_cast<IRenderResource>(p)) {
45                             i->SetRenderHandle(scene->GetRenderContext().GetDevice().GetGpuResourceManager().Get(v));
46                         }
47                     })
48                     .Wait();
49             } else {
50                 p = nullptr;
51             }
52         }
53         return p;
54     }
55 
ConvertToTarget__anona536a0280111::RenderHandleImageConverter56     TargetType ConvertToTarget(const SourceType& v) const
57     {
58         TargetType handle;
59         if (auto scene = scene_.lock()) {
60             scene
61                 ->AddTask([&] {
62                     if (auto i = interface_cast<IRenderResource>(v)) {
63                         handle = i->GetRenderHandle().GetHandle();
64                     }
65                 })
66                 .Wait();
67         }
68         return handle;
69     }
70 
71     IInternalScene::WeakPtr scene_;
72 };
73 } // namespace
74 
InitDynamicProperty(const META_NS::IProperty::Ptr & p,BASE_NS::string_view path)75 bool Bloom::InitDynamicProperty(const META_NS::IProperty::Ptr& p, BASE_NS::string_view path)
76 {
77     BASE_NS::string cpath = "PostProcessComponent.bloomConfiguration." + path;
78     if (p->GetName() == "DirtMaskImage") {
79         auto ep = object_->CreateProperty(cpath).GetResult();
80         auto i = interface_cast<META_NS::IStackProperty>(p);
81         return ep && i &&
82                i->PushValue(
83                    META_NS::IValue::Ptr(new ConvertingValue<RenderHandleImageConverter>(ep, { object_->GetScene() })));
84     }
85     if (p->GetName() == "Enabled") {
86         auto i = interface_cast<META_NS::IStackProperty>(p);
87         return flags_ && i &&
88                i->PushValue(META_NS::IValue::Ptr(
89                    new ConvertingValue<PPEffectEnabledConverter<CORE3D_NS::PostProcessComponent::BLOOM_BIT>>(
90                        flags_, { flags_ })));
91     }
92     return AttachEngineProperty(p, cpath);
93 }
94 
95 SCENE_END_NAMESPACE()