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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_POSTPROCESS_RENDER_POST_PROCESS_COMBINED_NODE_H
17 #define RENDER_POSTPROCESS_RENDER_POST_PROCESS_COMBINED_NODE_H
18 
19 #include <array>
20 
21 #include <base/containers/string.h>
22 #include <base/containers/string_view.h>
23 #include <base/containers/unique_ptr.h>
24 #include <base/math/vector.h>
25 #include <base/util/uid.h>
26 #include <core/plugin/intf_interface.h>
27 #include <core/plugin/intf_interface_helper.h>
28 #include <core/property/intf_property_api.h>
29 #include <core/property/intf_property_handle.h>
30 #include <core/property/property_types.h>
31 #include <core/property_tools/property_api_impl.h>
32 #include <core/property_tools/property_macros.h>
33 #include <render/datastore/render_data_store_render_pods.h>
34 #include <render/device/intf_gpu_resource_manager.h>
35 #include <render/device/intf_shader_manager.h>
36 #include <render/namespace.h>
37 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
38 #include <render/nodecontext/intf_render_node.h>
39 #include <render/nodecontext/intf_render_node_post_process_util.h>
40 #include <render/nodecontext/intf_render_post_process.h>
41 #include <render/nodecontext/intf_render_post_process_node.h>
42 #include <render/render_data_structures.h>
43 
44 RENDER_BEGIN_NAMESPACE()
45 class IRenderCommandList;
46 class IRenderNodeRenderDataStoreManager;
47 struct RenderNodeGraphInputs;
48 
49 class RenderPostProcessCombinedNode final : public CORE_NS::IInterfaceHelper<IRenderPostProcessNode> {
50 public:
51     static constexpr auto UID = BASE_NS::Uid("e3ac92f0-ccb2-4573-9536-ac1f24d8e47b");
52 
53     using Ptr = BASE_NS::refcnt_ptr<RenderPostProcessCombinedNode>;
54 
55     RenderPostProcessCombinedNode();
56     ~RenderPostProcessCombinedNode() = default;
57 
58     CORE_NS::IPropertyHandle* GetRenderInputProperties() override;
59     CORE_NS::IPropertyHandle* GetRenderOutputProperties() override;
60     DescriptorCounts GetRenderDescriptorCounts() const override;
61     void SetRenderAreaRequest(const RenderAreaRequest& renderAreaRequest) override;
62     IRenderNode::ExecuteFlags GetExecuteFlags() const override;
63 
64     struct UboHandles {
65         // first 512 aligned is global post process
66         // after (256) we have effect local data
67         RenderHandleReference postProcess;
68     };
69 
70     struct EffectProperties {
71         bool enabled { false };
72         bool glOptimizedLayerCopyEnabled { false };
73         PostProcessConfiguration postProcessConfiguration;
74     };
75 
76     void Init(const IRenderPostProcess::Ptr& postProcess, IRenderNodeContextManager& renderNodeContextMgr) override;
77     void PreExecute() override;
78     void Execute(IRenderCommandList& cmdList) override;
79 
80     // for plugin / factory interface
81     static constexpr const char* TYPE_NAME = "RenderPostProcessCombinedNode";
82 
83     struct NodeInputs {
84         BindableImage input;
85         BindableImage bloomFinalTarget;
86         BindableImage dirtMask;
87     };
88     struct NodeOutputs {
89         BindableImage output;
90     };
91 
92     NodeInputs nodeInputsData;
93     NodeOutputs nodeOutputsData;
94 
95 private:
96     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
97     IRenderPostProcess::Ptr postProcess_;
98 
99     RenderPass CreateRenderPass(const RenderHandle input);
100     void UpdatePostProcessData(const PostProcessConfiguration& postProcessConfiguration);
101     void CheckDescriptorSetNeed();
102 
103     struct EffectData {
104         IShaderManager::ShaderData sd;
105         RenderHandle pso;
106     };
107     EffectData combineData_;
108     // additional optimized layer copy for GL(ES)
109     EffectData combineDataLayer_;
110 
111     RenderHandle reservedUboHandle_;
112     IRenderNodeGpuResourceManager::MappedGpuBufferData acquiredGpuBufferData_;
113     struct Binders {
114         IDescriptorSetBinder::Ptr set0;
115         IDescriptorSetBinder::Ptr combineBinder;
116         IDescriptorSetBinder::Ptr combineLayerBinder;
117     };
118     Binders binders_;
119 
120     struct DefaultSamplers {
121         RenderHandle nearest;
122         RenderHandle linear;
123     };
124     DefaultSamplers samplers_;
125 
126     RenderAreaRequest renderAreaRequest_;
127     bool useRequestedRenderArea_ { false };
128 
129     CORE_NS::PropertyApiImpl<NodeInputs> inputProperties_;
130     CORE_NS::PropertyApiImpl<NodeOutputs> outputProperties_;
131 
132     RENDER_NS::DescriptorCounts descriptorCounts_;
133     bool valid_ { false };
134 
135     EffectProperties effectProperties_;
136 };
137 RENDER_END_NAMESPACE()
138 
139 #endif // RENDER_POSTPROCESS_RENDER_POST_PROCESS_COMBINED_NODE_H
140