• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_POSTPROCESS_RENDER_POST_PROCESS_FXAA_NODE_H
17 #define RENDER_POSTPROCESS_RENDER_POST_PROCESS_FXAA_NODE_H
18 
19 #include <array>
20 
21 #include <base/containers/string.h>
22 #include <base/containers/string_view.h>
23 #include <base/containers/unique_ptr.h>
24 #include <base/math/vector.h>
25 #include <base/util/uid.h>
26 #include <core/plugin/intf_interface.h>
27 #include <core/plugin/intf_interface_helper.h>
28 #include <core/property/intf_property_api.h>
29 #include <core/property/intf_property_handle.h>
30 #include <core/property/property_types.h>
31 #include <core/property_tools/property_api_impl.h>
32 #include <core/property_tools/property_macros.h>
33 #include <render/datastore/render_data_store_render_pods.h>
34 #include <render/device/intf_shader_manager.h>
35 #include <render/namespace.h>
36 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h>
37 #include <render/nodecontext/intf_render_node.h>
38 #include <render/nodecontext/intf_render_node_post_process_util.h>
39 #include <render/nodecontext/intf_render_post_process.h>
40 #include <render/nodecontext/intf_render_post_process_node.h>
41 #include <render/render_data_structures.h>
42 
43 RENDER_BEGIN_NAMESPACE()
44 class IRenderCommandList;
45 class IRenderNodeRenderDataStoreManager;
46 struct RenderNodeGraphInputs;
47 
48 class RenderPostProcessFxaaNode final : public CORE_NS::IInterfaceHelper<IRenderPostProcessNode> {
49 public:
50     static constexpr auto UID = BASE_NS::Uid("7ae334d0-4da8-4e17-842a-d4fe3a4ef61d");
51 
52     using Ptr = BASE_NS::refcnt_ptr<RenderPostProcessFxaaNode>;
53 
54     RenderPostProcessFxaaNode();
55     ~RenderPostProcessFxaaNode() = default;
56 
57     CORE_NS::IPropertyHandle* GetRenderInputProperties() override;
58     CORE_NS::IPropertyHandle* GetRenderOutputProperties() override;
59     DescriptorCounts GetRenderDescriptorCounts() const override;
60     void SetRenderAreaRequest(const RenderAreaRequest& renderAreaRequest) override;
61     IRenderNode::ExecuteFlags GetExecuteFlags() const override;
62 
63     struct EffectProperties {
64         bool enabled { false };
65         BASE_NS::Math::Vec4 targetSize { 0.0f, 0.0f, 0.0f, 0.0f };
66         FxaaConfiguration fxaaConfiguration;
67     };
68 
69     void Init(const IRenderPostProcess::Ptr& postProcess, IRenderNodeContextManager& renderNodeContextMgr) override;
70     void PreExecute() override;
71     void Execute(IRenderCommandList& cmdList) override;
72 
73     // for plugin / factory interface
74     static constexpr const char* TYPE_NAME = "RenderPostProcessFxaaNode";
75 
76     struct NodeInputs {
77         BindableImage input;
78     };
79     struct NodeOutputs {
80         BindableImage output;
81     };
82 
83     NodeInputs nodeInputsData;
84     NodeOutputs nodeOutputsData;
85 
86 private:
87     IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
88     IRenderPostProcess::Ptr postProcess_;
89 
90     RenderPass CreateRenderPass(const RenderHandle input) const;
91     BASE_NS::Math::Vec4 GetFactorFxaa() const;
92     void CheckDescriptorSetNeed();
93 
94     IShaderManager::ShaderData shaderData_;
95     RenderHandle pso_;
96     IDescriptorSetBinder::Ptr fxaaBinder_;
97 
98     RenderHandle samplerHandle_;
99 
100     RenderAreaRequest renderAreaRequest_;
101     bool useRequestedRenderArea_ { false };
102 
103     CORE_NS::PropertyApiImpl<NodeInputs> inputProperties_;
104     CORE_NS::PropertyApiImpl<NodeOutputs> outputProperties_;
105 
106     RENDER_NS::DescriptorCounts descriptorCounts_;
107     bool valid_ { false };
108 
109     EffectProperties effectProperties_;
110 };
111 RENDER_END_NAMESPACE()
112 
113 #endif // RENDER_POSTPROCESS_RENDER_POST_PROCESS_FXAA_NODE_H
114