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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_SCENE_H
17 #define CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_SCENE_H
18 
19 #include <atomic>
20 #include <cstdint>
21 
22 #include <3d/render/intf_render_data_store_default_scene.h>
23 #include <base/containers/string.h>
24 #include <base/containers/string_view.h>
25 #include <base/containers/unordered_map.h>
26 #include <base/containers/vector.h>
27 #include <base/util/uid.h>
28 
29 RENDER_BEGIN_NAMESPACE()
30 class IRenderContext;
31 RENDER_END_NAMESPACE()
32 
CORE3D_BEGIN_NAMESPACE()33 CORE3D_BEGIN_NAMESPACE()
34 /**
35 RenderDataStoreDefaultScene implementation.
36 */
37 class RenderDataStoreDefaultScene final : public IRenderDataStoreDefaultScene {
38 public:
39     explicit RenderDataStoreDefaultScene(const BASE_NS::string_view name);
40     ~RenderDataStoreDefaultScene() override = default;
41 
42     // IRenderDataStore
43     void PreRender() override {}
44     // Reset and start indexing from the beginning. i.e. frame boundary reset.
45     void PostRender() override;
46     void PreRenderBackend() override {}
47     void PostRenderBackend() override {}
48     void Clear() override;
49     uint32_t GetFlags() const override
50     {
51         return 0;
52     }
53     BASE_NS::string_view GetTypeName() const override
54     {
55         return TYPE_NAME;
56     }
57 
58     BASE_NS::string_view GetName() const override
59     {
60         return name_;
61     }
62 
63     const BASE_NS::Uid& GetUid() const override
64     {
65         return UID;
66     }
67 
68     void Ref() override;
69     void Unref() override;
70     int32_t GetRefCount() override;
71 
72     // IRenderDataStoreDefaultScene
73     void SetScene(const RenderScene& scene) override;
74     RenderScene GetScene(const BASE_NS::string_view sceneName) const override;
75     RenderScene GetScene() const override;
76 
77     // for plugin / factory interface
78     static constexpr const char* const TYPE_NAME = "RenderDataStoreDefaultScene";
79     static BASE_NS::refcnt_ptr<IRenderDataStore> Create(RENDER_NS::IRenderContext& renderContext, char const* name);
80 
81 private:
82     BASE_NS::string name_;
83 
84     BASE_NS::vector<RenderScene> scenes_;
85     BASE_NS::unordered_map<BASE_NS::string, size_t> nameToScene_;
86     uint32_t nextId { 0u };
87 
88     std::atomic_int32_t refcnt_ { 0 };
89 };
90 CORE3D_END_NAMESPACE()
91 
92 #endif // CORE__RENDER__NODE_DATA__RENDER_DATA_STORE_DEFAULT_SCENE_H
93