1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 17 #define CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 18 19 #include <cstdint> 20 21 #include <3d/render/intf_render_node_scene_util.h> 22 #include <3d/render/render_data_defines_3d.h> 23 #include <base/containers/vector.h> 24 #include <render/datastore/render_data_store_render_pods.h> 25 #include <render/device/pipeline_state_desc.h> 26 #include <render/render_data_structures.h> 27 28 RENDER_BEGIN_NAMESPACE() 29 class IRenderNodeUtil; 30 class IRenderNodeContextManager; 31 RENDER_END_NAMESPACE() 32 33 CORE3D_BEGIN_NAMESPACE() 34 class IRenderDataStoreDefaultMaterial; 35 class IRenderDataStoreDefaultCamera; 36 37 /** 38 RenderNodeSceneUtil. 39 Helper class with scene util functions. The static functions are used internally and RenderNodeSceneUtilImpl implements 40 the public interface wrapper. 41 */ 42 class RenderNodeSceneUtil { 43 public: 44 RenderNodeSceneUtil() = default; 45 ~RenderNodeSceneUtil() = default; 46 47 static SceneRenderDataStores GetSceneRenderDataStores( 48 const RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, 49 const BASE_NS::string_view sceneDataStoreName); 50 static BASE_NS::string GetSceneRenderDataStore(const SceneRenderDataStores& sceneRds, BASE_NS::string_view dsName); 51 52 static RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera); 53 static RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera); 54 static void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass); 55 static void UpdateRenderPassFromCustomCamera( 56 const RenderCamera& camera, const bool isNamedCamera, RENDER_NS::RenderPass& renderPass); 57 static void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 58 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraIndex, 59 const BASE_NS::array_view<const uint32_t> addCameraIndices, 60 const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo, 61 BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices); 62 63 static SceneBufferHandles GetSceneBufferHandles( 64 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName); 65 static SceneCameraBufferHandles GetSceneCameraBufferHandles( 66 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, 67 const BASE_NS::string_view cameraName); 68 static SceneCameraImageHandles GetSceneCameraImageHandles( 69 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName, 70 const BASE_NS::string_view cameraName, const RenderCamera& camera); 71 }; 72 73 class RenderNodeSceneUtilImpl : public IRenderNodeSceneUtil { 74 public: 75 RenderNodeSceneUtilImpl() = default; 76 ~RenderNodeSceneUtilImpl() override = default; 77 78 SceneRenderDataStores GetSceneRenderDataStores(const RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, 79 BASE_NS::string_view sceneDataStoreName) override; 80 BASE_NS::string GetSceneRenderDataStore( 81 const SceneRenderDataStores& sceneRds, BASE_NS::string_view dsName) override; 82 RENDER_NS::ViewportDesc CreateViewportFromCamera(const RenderCamera& camera) override; 83 RENDER_NS::ScissorDesc CreateScissorFromCamera(const RenderCamera& camera) override; 84 void UpdateRenderPassFromCamera(const RenderCamera& camera, RENDER_NS::RenderPass& renderPass) override; 85 void UpdateRenderPassFromCustomCamera( 86 const RenderCamera& camera, bool isNamedCamera, RENDER_NS::RenderPass& renderPass) override; 87 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 88 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, uint32_t cameraIndex, 89 const RenderSlotInfo& renderSlotInfo, BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices) override; 90 void GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCamera, 91 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraIndex, 92 const BASE_NS::array_view<const uint32_t> addCameraIndices, 93 const IRenderNodeSceneUtil::RenderSlotInfo& renderSlotInfo, 94 BASE_NS::vector<SlotSubmeshIndex>& refSubmeshIndices) override; 95 96 SceneBufferHandles GetSceneBufferHandles( 97 RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::string_view sceneName) override; 98 SceneCameraBufferHandles GetSceneCameraBufferHandles(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, 99 const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName) override; 100 SceneCameraImageHandles GetSceneCameraImageHandles(RENDER_NS::IRenderNodeContextManager& renderNodeContextMgr, 101 const BASE_NS::string_view sceneName, const BASE_NS::string_view cameraName, 102 const RenderCamera& camera) override; 103 104 const IInterface* GetInterface(const BASE_NS::Uid& uid) const override; 105 IInterface* GetInterface(const BASE_NS::Uid& uid) override; 106 107 void Ref() override; 108 void Unref() override; 109 }; 110 CORE3D_END_NAMESPACE() 111 112 #endif // CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 113