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1 /*
2  * Copyright (c) 2025 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "render/rs_border_light_shader.h"
16 #include "platform/common/rs_log.h"
17 #include "ge_border_light_shader.h"
18 #include "ge_visual_effect_impl.h"
19 
20 namespace OHOS {
21 namespace Rosen {
22 
RSBorderLightShader()23 RSBorderLightShader::RSBorderLightShader()
24 {
25     type_ = ShaderType::BORDER_LIGHT;
26 }
27 
RSBorderLightShader(const RSBorderLightParams & borderLightParam)28 RSBorderLightShader::RSBorderLightShader(const RSBorderLightParams& borderLightParam)
29 {
30     borderLightParam_ = borderLightParam;
31     type_ = ShaderType::BORDER_LIGHT;
32 }
33 
MakeDrawingShader(const RectF & rect,float progress)34 void RSBorderLightShader::MakeDrawingShader(const RectF& rect, float progress)
35 {
36     Drawing::Rect drawingRect = Drawing::Rect(rect.GetLeft(), rect.GetTop(), rect.GetRight(), rect.GetBottom());
37     if (geShader_) {
38         geShader_->MakeDrawingShader(drawingRect, progress);
39     }
40 }
41 
GetDrawingShader() const42 const std::shared_ptr<Drawing::ShaderEffect>& RSBorderLightShader::GetDrawingShader() const
43 {
44     if (geShader_) {
45         return geShader_->GetDrawingShader();
46     }
47     return RSShader::GetDrawingShader();
48 }
49 
SetRSBorderLightParams(const RSBorderLightParams & borderLightParam)50 void RSBorderLightShader::SetRSBorderLightParams(const RSBorderLightParams& borderLightParam)
51 {
52     borderLightParam_ = borderLightParam;
53     if (geShader_ == nullptr) {
54         return;
55     }
56 }
57 
SetRotationAngle(const Vector3f & rotationAngle)58 void RSBorderLightShader::SetRotationAngle(const Vector3f& rotationAngle)
59 {
60     borderLightParam_.rotationAngle_ = rotationAngle;
61 }
62 
SetCornerRadius(float cornerRadius)63 void RSBorderLightShader::SetCornerRadius(float cornerRadius)
64 {
65     borderLightParam_.cornerRadius_ = cornerRadius;
66 }
67 
Marshalling(Parcel & parcel)68 bool RSBorderLightShader::Marshalling(Parcel& parcel)
69 {
70     if (!RSMarshallingHelper::Marshalling(parcel, borderLightParam_.lightPosition_)
71         || !RSMarshallingHelper::Marshalling(parcel, borderLightParam_.lightColor_)
72         || !RSMarshallingHelper::Marshalling(parcel, borderLightParam_.lightIntensity_)
73         || !RSMarshallingHelper::Marshalling(parcel, borderLightParam_.lightWidth_)) {
74         ROSEN_LOGE("unirender: RSBorderLightShader::Marshalling failed");
75         return false;
76     }
77     return true;
78 }
79 
Unmarshalling(Parcel & parcel,bool & needReset)80 bool RSBorderLightShader::Unmarshalling(Parcel& parcel, bool& needReset)
81 {
82     needReset = false;
83     bool unmarshallingFailed = !RSMarshallingHelper::Unmarshalling(parcel, borderLightParam_.lightPosition_)
84         || !RSMarshallingHelper::Unmarshalling(parcel, borderLightParam_.lightColor_)
85         || !RSMarshallingHelper::Unmarshalling(parcel, borderLightParam_.lightIntensity_)
86         || !RSMarshallingHelper::Unmarshalling(parcel, borderLightParam_.lightWidth_);
87     if (unmarshallingFailed) {
88         ROSEN_LOGE("unirender: RSBorderLightShader::Unmarshalling failed");
89         return false;
90     }
91     return true;
92 }
93 
94 } // namespace Rosen
95 } // namespace OHOS