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1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "render/rs_shader.h"
17 #include "platform/common/rs_log.h"
18 #include "render/rs_border_light_shader.h"
19 #include "render/rs_complex_shader.h"
20 #include "render/rs_dot_matrix_shader.h"
21 #include "render/rs_flow_light_sweep_shader.h"
22 #include "ge_visual_effect_impl.h"
23 #include "effect/shader_effect_lazy.h"
24 
25 namespace OHOS {
26 namespace Rosen {
CreateRSShader()27 std::shared_ptr<RSShader> RSShader::CreateRSShader()
28 {
29     return std::make_shared<RSShader>();
30 }
31 
CreateRSShader(const std::shared_ptr<Drawing::ShaderEffect> & drShader)32 std::shared_ptr<RSShader> RSShader::CreateRSShader(const std::shared_ptr<Drawing::ShaderEffect>& drShader)
33 {
34     auto rsShader = std::make_shared<RSShader>();
35     rsShader->SetDrawingShader(drShader);
36     return rsShader;
37 }
38 
CreateRSShader(const ShaderType & type)39 std::shared_ptr<RSShader> RSShader::CreateRSShader(const ShaderType& type)
40 {
41     std::shared_ptr<RSShader> shader = nullptr;
42     switch (type) {
43         case ShaderType::DOT_MATRIX: {
44             shader = std::make_shared<RSDotMatrixShader>();
45             break;
46         }
47         case ShaderType::FLOW_LIGHT_SWEEP: {
48             shader = std::make_shared<RSFlowLightSweepShader>();
49             break;
50         }
51         case ShaderType::DRAWING: {
52             shader = std::make_shared<RSShader>();
53             break;
54         }
55         case ShaderType::COMPLEX: {
56             shader = std::make_shared<RSComplexShader>();
57             break;
58         }
59         case ShaderType::BORDER_LIGHT: {
60             shader = std::make_shared<RSBorderLightShader>();
61             break;
62         }
63         default:
64             break;
65     }
66     if (shader == nullptr) {
67         ROSEN_LOGE("RSShader::CreateRSShader shader is nullptr");
68         return nullptr;
69     }
70 
71     return shader;
72 }
73 
SetDrawingShader(const std::shared_ptr<Drawing::ShaderEffect> & drShader)74 void RSShader::SetDrawingShader(const std::shared_ptr<Drawing::ShaderEffect>& drShader)
75 {
76     // Materialize Lazy ShaderEffect objects immediately for RSShader compatibility
77     if (drShader && drShader->IsLazy()) {
78         auto lazyShader = std::static_pointer_cast<Drawing::ShaderEffectLazy>(drShader);
79         auto materializedShader = lazyShader->Materialize();
80         drShader_ = materializedShader;
81         ROSEN_LOGD("RSShader::SetDrawingShader materialized Lazy ShaderEffect");
82         return;
83     }
84     drShader_ = drShader;
85 }
86 
GetDrawingShader() const87 const std::shared_ptr<Drawing::ShaderEffect>& RSShader::GetDrawingShader() const
88 {
89     return drShader_;
90 }
91 
Marshalling(Parcel & parcel)92 bool RSShader::Marshalling(Parcel& parcel)
93 {
94     auto& shaderEffect = GetDrawingShader();
95     if (!shaderEffect) {
96         ROSEN_LOGD("RSShader::Marshalling Drawing Shader is nullptr");
97         return parcel.WriteInt32(-1);
98     }
99 
100     int32_t type = static_cast<int32_t>(shaderEffect->GetType());
101     std::shared_ptr<Drawing::Data> data = shaderEffect->Serialize();
102     if (!data) {
103         ROSEN_LOGE("RSShader::Marshalling, data is nullptr");
104         return parcel.WriteInt32(-1);
105     }
106     bool flag = parcel.WriteInt32(type) && RSMarshallingHelper::Marshalling(parcel, data);
107     if (!flag) {
108         ROSEN_LOGE("unirender: RSShader::Marshalling WriteInt32 or RSMarshallingHelper::Marshalling failed");
109     }
110     return flag;
111 }
112 
Unmarshalling(Parcel & parcel,bool & needReset)113 bool RSShader::Unmarshalling(Parcel& parcel, bool& needReset)
114 {
115     needReset = false;
116     int32_t type{0};
117     if (!parcel.ReadInt32(type)) {
118         ROSEN_LOGE("RSShader::Unmarshalling Read type failed");
119         return false;
120     }
121     if (type == -1) {
122         needReset = true;
123         return true;
124     }
125     std::shared_ptr<Drawing::Data> data;
126     if (!RSMarshallingHelper::Unmarshalling(parcel, data) || !data) {
127         ROSEN_LOGE("RSShader::Unmarshalling, data is nullptr");
128         return false;
129     }
130     Drawing::ShaderEffect::ShaderEffectType shaderEffectType = Drawing::ShaderEffect::ShaderEffectType::NO_TYPE;
131     if (type >= static_cast<int32_t>(Drawing::ShaderEffect::ShaderEffectType::COLOR_SHADER) &&
132         type <= static_cast<int32_t>(Drawing::ShaderEffect::ShaderEffectType::EXTEND_SHADER)) {
133         shaderEffectType = static_cast<Drawing::ShaderEffect::ShaderEffectType>(type);
134     }
135     auto shaderEffect = std::make_shared<Drawing::ShaderEffect>(shaderEffectType);
136     if (!shaderEffect->Deserialize(data)) {
137         ROSEN_LOGE("unirender: RSMarshallingHelper::Unmarshalling RSShader, Deserialize failed");
138         return false;
139     }
140     SetDrawingShader(shaderEffect);
141     return true;
142 }
143 } // namespace Rosen
144 } // namespace OHOS