1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "resource_types.h"
17
18 #include <scene/interface/resource/types.h>
19
20 #include <meta/interface/resource/intf_object_resource.h>
21
SCENE_BEGIN_NAMESPACE()22 SCENE_BEGIN_NAMESPACE()
23
24 void RegisterResourceTypes(const CORE_NS::IResourceManager::Ptr& res, const META_NS::IMetadata::Ptr& params)
25 {
26 if (!res || !res->GetResourceTypes().empty()) {
27 return;
28 }
29
30 res->AddResourceType(META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::SceneResource, params));
31 res->AddResourceType(
32 META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::GltfSceneResource, params));
33 res->AddResourceType(META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::ImageResource, params));
34 res->AddResourceType(META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::ShaderResource, params));
35 res->AddResourceType(
36 META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::EnvironmentResource, params));
37 res->AddResourceType(
38 META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::MaterialResource, params));
39 res->AddResourceType(
40 META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::PostProcessResource, params));
41 res->AddResourceType(
42 META_NS::GetObjectRegistry().Create<CORE_NS::IResourceType>(ClassId::AnimationResource, params));
43
44 if (auto env = META_NS::GetObjectRegistry().Create<META_NS::IObjectResource>(
45 META_NS::ClassId::ObjectResourceType, params)) {
46 env->SetResourceType(ClassId::EnvironmentResourceTemplate);
47 res->AddResourceType(interface_pointer_cast<CORE_NS::IResourceType>(env));
48 }
49 if (auto env = META_NS::GetObjectRegistry().Create<META_NS::IObjectResource>(
50 META_NS::ClassId::ObjectResourceType, params)) {
51 env->SetResourceType(ClassId::MaterialResourceTemplate);
52 res->AddResourceType(interface_pointer_cast<CORE_NS::IResourceType>(env));
53 }
54 if (auto env = META_NS::GetObjectRegistry().Create<META_NS::IObjectResource>(
55 META_NS::ClassId::ObjectResourceType, params)) {
56 env->SetResourceType(ClassId::PostProcessResourceTemplate);
57 res->AddResourceType(interface_pointer_cast<CORE_NS::IResourceType>(env));
58 }
59 }
60
RegisterResourceTypes(const IRenderContext::Ptr & context,const SceneOptions & opts)61 void RegisterResourceTypes(const IRenderContext::Ptr& context, const SceneOptions& opts)
62 {
63 if (context) {
64 auto params = CreateRenderContextArg(context);
65 if (auto op = META_NS::ConstructProperty<SceneOptions>("Options", opts)) {
66 params->AddProperty(op);
67 }
68 if (auto res = context->GetResources()) {
69 RegisterResourceTypes(res, params);
70 }
71 }
72 }
73
74 SCENE_END_NAMESPACE()
75